示例#1
0
    // Update is called once per frame

    /*<summary>
     * Update is responsible for movement, ar for instantiation of special food.
     * </summary>
     */
    void Update()
    {
        //if game is over don't want snake to move
        if (GameManager.instance.gameOver)
        {
            return;
        }

        //to be sure if game could be continued if for some reason food was not created
        if (GameObject.FindGameObjectsWithTag("NormalFood").Length == 0)
        {
            foodPrefab.GetComponent <Food>().AddNewOne();
        }

        //counting time to instantiate new special food object
        timeToNewSpecialFood -= Time.deltaTime;

        if (timeToNewSpecialFood <= 0) // if all time has passed
        {
            //create new special food object
            SpecialFood sf = specialFoodPrefab.GetComponent <SpecialFood>();
            sf.AddNewOne();

            //random new time to create new special food object
            //range is selected to not create new object before old one is not expired
            timeToNewSpecialFood = Random.Range(2 * sf.timeToDestroy, 2 * sf.timeToDestroy + maxTimeToNewSpecialFood);
        }

        //if there is not a time for a next move
        if (Time.time < nextFrameTime)
        {
            return;
        }

        nextFrameTime += interval;              // set up a new move time

        SnakeElement.MoveTail(snake);           //firstly move a snake tail

        SnakeHead head = snake[0] as SnakeHead; // head will always be firs member

        //check if rotation is set up
        if (isTurningLeft)
        {
            isTurningLeft = false;
            head.RotateHeadCounterClockwise();
        }
        else if (isTurningRight)
        {
            isTurningRight = false;
            head.RotateHeadClockwise();
        }

        SnakeElement.MoveHead(snake); // move head including rotation
    }
示例#2
0
    // Start is called before the first frame update

    /*<summary>
     * Starts creating a new gamefield, and creating first snake.
     * Then it's adjusting an game speed interval, and special food time.
     * </summary>
     */
    void Start()
    {
        //to be sure if it's set up
        GameManager.instance.gameOver = false;

        //interval from options
        interval = GameManager.instance.GameSpeed;

        nextFrameTime        = Time.time + interval;
        timeToNewSpecialFood = Random.Range(0f, maxTimeToNewSpecialFood); //generating time to instantiate a new special food object

        //generate GameField
        Field field = fieldPrefab.gameObject.GetComponent <Field>();

        field.CreateField();

        //create wall;
        Wall wall = wallPrefab.gameObject.GetComponent <Wall>();

        wall.BuildWall(field);

        //snake initialization
        snake = new List <SnakeElement>();

        SnakeElement head = headPrefab.gameObject.GetComponent <SnakeHead>();

        head.AddElement(snake);

        for (int i = 0; i < 4; i++)
        {
            SnakeElement tail = tailPrefab.gameObject.GetComponent <SnakeTail>();
            tail.AddElement(snake);
            SnakeElement.MoveTail(snake);
            SnakeElement.MoveHead(snake);
        }


        //food creation
        Food food = foodPrefab.gameObject.GetComponent <Food>();

        food.AddNewOne();
    }