示例#1
0
        public ModelContainer(ModelMeshAndPositionNeighbors modelMeshAndPositionNeighbors, CreateMeshContract createMeshContract)
        {
            InitializeComponent();

            _modelMeshAndPositionNeighbors = modelMeshAndPositionNeighbors;
            _createMeshContract            = createMeshContract;

            //smoothen two times by default
            const int defaultSmoothening = 2;
            var       newMesh            = GetNewModifiableMeshWithNoSmoothing();
            var       newModel           = SmoothenProcessor.SmoothenMesh(defaultSmoothening, _modelMeshAndPositionNeighbors.PositionNeighbors, newMesh);

            _currentSmootheningCount = defaultSmoothening;
            SetSmootheningCountDisplayToCurrent();

            _currentModel = new GeometryModel3D
            {
                Geometry     = newModel,
                BackMaterial = new DiffuseMaterial(Brushes.DarkOliveGreen)
            };

            SetNoTextureDisplay();

            this.Loaded += OnLoad;
        }
示例#2
0
        private void Smoothen(object sender, RoutedEventArgs e)
        {
            if (IsDisplayTextEqualToCurrentSmoothingValue())
            {
                return;
            }

            var quickProcessingWindow = new QuickProcessingWindowHelper(ParentGrid);

            var requestedSmoothenCount = Convert.ToInt32(SmootheningCountDisplay.Text);

            MeshGeometry3D newMesh = null;

            if (requestedSmoothenCount == 0)
            {
                newMesh = GetNewModifiableMeshWithNoSmoothing();
                _currentModel.Geometry = newMesh;
            }
            else if (requestedSmoothenCount < _currentSmootheningCount)
            {
                newMesh = GetNewModifiableMeshWithNoSmoothing();

                var newModel = SmoothenProcessor.SmoothenMesh(requestedSmoothenCount, _modelMeshAndPositionNeighbors.PositionNeighbors, newMesh);

                _currentModel.Geometry = newModel;
            }
            else if (requestedSmoothenCount > _currentSmootheningCount)
            {
                newMesh = (MeshGeometry3D)_currentModel.Geometry;
                var remainingCt = requestedSmoothenCount - _currentSmootheningCount;

                var newModel = SmoothenProcessor.SmoothenMesh(remainingCt, _modelMeshAndPositionNeighbors.PositionNeighbors, newMesh);

                _currentModel.Geometry = newModel;
            }

            _currentModel.Geometry = newMesh;

            _currentSmootheningCount = requestedSmoothenCount;

            UpdateModelDisplay(_currentModel);

            SetSmootheningCountDisplayToCurrent();

            quickProcessingWindow.Close();

            CurrentSmoothenCountMsg.Text = string.Format("Model is smoothened {0} times", _currentSmootheningCount);
        }