void createIndices() { for (int x = 0; x < w - 1; x++) { for (int z = 0; z < h - 1; z++) { int upperLeft = (z * w + x); int upperRight = (upperLeft + 1); int lowerLeft = (upperLeft + w); int lowerRight = (lowerLeft + 1); SmoothMeshTriangle fmt = new SmoothMeshTriangle(upperLeft, upperRight, lowerLeft, m, Name + x + "" + z); box = BBox.Join(box, fmt.GetBoundingBox()); m.AddObject(fmt); SmoothMeshTriangle fmt2 = new SmoothMeshTriangle(lowerLeft, upperRight, lowerRight, m, Name + x + "" + z + "2"); box = BBox.Join(box, fmt2.GetBoundingBox()); m.AddObject(fmt2); } } }
void parseFaces() { for (int i = 0; i < lines.Length; i++) { if (lines[i][0] == 'f') { string[] w = lines[i].Replace("f ", "").Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); for (int j = 0; j < w.Length - 2; j++) { if (hasNormals) { SmoothMeshTriangle fmt = new SmoothMeshTriangle(int.Parse(w[j]) - 1, int.Parse(w[j + 1]) - 1, int.Parse(w[j + 2]) - 1, ret, i + "" + j + "smsh" + "Mesh" + ret.Name); ret.AddObject(fmt); } else { FlatMeshTriangle fmt = new FlatMeshTriangle(int.Parse(w[j]) - 1, int.Parse(w[j + 1]) - 1, int.Parse(w[j + 2]) - 1, ret, i + "" + j + "fmsh" + "Mesh" + ret.Name); fmt.ComputeNormal(false); ret.AddObject(fmt); } } } } }