// Use this for initialization void Start() { posFollow = new SmoothFollower(0.5f, 0.5f); lookFollow = new SmoothFollower(0.1f, 0.0f); posFollow.Update(transform.position, 0, true); lookFollow.Update(character.transform.position, 0, true); lastVelocityDir = character.transform.forward; lastPos = character.transform.position; }
// Use this for initialization void Start() { posFollow = new SmoothFollower(0.5f,0.5f); lookFollow = new SmoothFollower(0.1f,0.0f); posFollow.Update(transform.position,0,true); lookFollow.Update(character.transform.position,0,true); lastVelocityDir = character.transform.forward; lastPos = character.transform.position; }
// Use this for initialization void Start() { follower = new SmoothFollower(smoothingTime); }
public override void Awake() { base.Awake(); mSmoothFollower = new SmoothFollower(SmoothingTime); }