// Use this for initialization void Start() { mouseLook = Camera.mainCamera.GetComponent<MouseLook>(); mouseFollow = Camera.mainCamera.GetComponent<SmoothFollowCS>(); //set camera mouseFollow.enabled = false; mouseFollow.target = gameObject.transform; mouseFollow.targetLocation = gameObject.transform.position; sender = GetComponent<NetworkLaunchMessageSender>(); //GUI initializers owners = new List<int>(); myGUI = this.GetComponent<PlayerGUI>(); guiText = (GUIText)GameObject.Find("GUI Text").GetComponent<GUIText>(); }
// Use this for initialization void Start() { mouseLook = Camera.mainCamera.GetComponent<MouseLook>(); mouseFollow = Camera.mainCamera.GetComponent<SmoothFollowCS>(); //set camera mouseFollow.enabled = false; mouseFollow.target = gameObject.transform; mouseFollow.targetLocation = gameObject.transform.position; sender = GetComponent<NetworkLaunchMessageSender>(); //GUI initializers owners = new List<int>(); myGUI = this.GetComponent<PlayerGUI>(); distGUI = (GUIText)GameObject.Find("GUI Text Distance").GetComponent<GUIText>(); paintGUI = (GUIText)GameObject.Find("GUI Text Paint").GetComponent<GUIText>(); crosshairGUI = (GUITexture)GameObject.Find("Crosshair Outer").GetComponent<GUITexture>(); crosshairGUI.color = color; GameObject gameMan = GameObject.Find("GameManager"); gManScript = gameMan.GetComponent<GameManager>(); refuel(); }