private void OnTrackingFound()
 {
     if (UIChange == true)
     {
         SC.UIUpdate();
         //Camera.main.transform.position = new Vector3(0, 0, 0.7f);                                         /////////////////////////////////////////////////////
         //GameObject.Find("ARCamera").transform.position = new Vector3(0, 0, 0.7f);      // make it +ve     /////////////////////////////////////////////////////
     }
     //UIChange = false;
 }