protected override void Activate() { // Spawn animation. SmokeEffect anim = Target.GetComponentInChildren <SmokeEffect>(); if (anim == null) { _followingAnimation = SpawnManager.Instance.SpawnFollowingAnimationLoop(((ScriptableSpecialItemBombReplicator)Data).BuffEffectPrefab, Target.gameObject, new Vector3(0.4f, 0.7f, 0f), Quaternion.identity); } else { _followingAnimation = anim.gameObject; } // Edit number in the smoke animation. _followingAnimation.GetComponent <SmokeEffect>().TextLabel.text = "" + (Int32.Parse(_followingAnimation.GetComponent <SmokeEffect>().TextLabel.text) + ((ScriptableSpecialItemBombReplicator)Data).AdditionalBombs); // Apply status effect. ((Player)Target).BombMaxAllowedDeploys += ((ScriptableSpecialItemBombReplicator)Data).AdditionalBombs; // Play sound. SoundManager.Instance.PlaySingleSfx(((ScriptableSpecialItemBombReplicator)Data).StartSfx); }
void SmokeMoniter() { if (smokeTimer > 0) { smokeTimer -= Time.deltaTime; } else { if (mySmoke.Count < 5) { GameObject g = (GameObject)Instantiate(CommonObjectsStore.me.smokeEffect, getPosForSmoke(), Quaternion.Euler(0, 0, 0)); SmokeEffect s = g.GetComponent <SmokeEffect> (); s.myManager = this.GetComponent <SmokeManager> (); mySmoke.Add(g); smokeTimer = 0.3f; } } foreach (GameObject g in mySmoke) { if (g == null) { mySmoke.Remove(g); return; } } }
void shouldWeCreateMoreSmoke() { if (myManager == null) { return; } if (myManager.canWeCreateSmoke() == false) { return; } int r = Random.Range(1, 1000); if (r > 975) { Vector3 pos = myManager.getPositionForSmoke(); if (isTearGas == false) { GameObject g = (GameObject)Instantiate(CommonObjectsStore.me.smokeEffect, pos, Quaternion.Euler(0, 0, Random.Range(0, 360))); SmokeEffect s = g.GetComponent <SmokeEffect> (); s.myManager = myManager; } else { GameObject g = (GameObject)Instantiate(CommonObjectsStore.me.tearGasEffect, pos, Quaternion.Euler(0, 0, Random.Range(0, 360))); SmokeEffect s = g.GetComponent <SmokeEffect> (); s.myManager = myManager; } } }
protected void SmokeEffect(Transform pos) { SmokeEffect smokeEffect = ObjectPool.instance.GetSmokeEffect(); smokeEffect.transform.position = pos.position; smokeEffect.Live(); }
public void detonate() { if (created == false) { GameObject g = Instantiate(toCreateOnDetonation, this.transform.position, this.transform.rotation); if (isSmoke == true) { SmokeEffect s = g.GetComponent <SmokeEffect> (); s.myManager = this.gameObject.GetComponent <SmokeManager> (); this.GetComponent <SmokeManager> ().smokeOriginPoint = this.transform.position; } if (impactSFX == null) { } else { GameObject g2 = new GameObject(); g2.transform.position = this.transform.position; AudioController au2 = g2.AddComponent <AudioController>(); au2.playSound(impactSFX); } created = true; } if (destroyOnExplode == true) { Destroy(this.gameObject); } }
private void Start() { _audio = GetComponent<AudioSource>(); _audio.PlayOneShot(_sfx[0]); explosion = GetComponent<ExplosionAfter>(); smokeEffect = GetComponent<SmokeEffect>(); }
private void Start() { _smokeEffect = GetComponentInChildren <SmokeEffect>(); var farmTemplate = siloTemplates[Random.Range(0, siloTemplates.Length)]; var farm = Instantiate(farmTemplate, transform, false); _smokeEffect.PlayOnNextHit(); farm.transform.Rotate(new Vector3(0, Random.value * 360, 0)); LaunchFromAbove(); }
void Explose(Vector3 position) { ExplosionPhysique instance = Instantiate(Explosion, position, new Quaternion()).GetComponent <ExplosionPhysique>(); instance.NumPlayer = NumPlayer; foreach (var SmokeEffect in GetComponentsInChildren <ParticleSystem>()) { SmokeEffect.transform.parent = null; //SmokeEffect.transform.localScale = SmokeEffect.transform.localScale / transform.localScale.magnitude; Destroy(SmokeEffect.gameObject, SmokeEffect.startLifetime); SmokeEffect.Stop(); } Destroy(gameObject); }
public void LoadTileAnimations() { //This function loads all tile animations into the tileEffects map and then hides the visual effects //loading all the effects HeavyRainEffect rainEffect = GameObject.Find("HeavyRainEffect").GetComponent <HeavyRainEffect>(); tileEffects.Add("rain", rainEffect); FallingObject fallingObject = GameObject.Find("FallingObject").GetComponent <FallingObject>(); tileEffects.Add("fall", fallingObject); RisingObject risingObject = GameObject.Find("JerryCan").GetComponent <RisingObject>(); tileEffects.Add("jerry", risingObject); LeftMovingObject slideObject = GameObject.Find("LeftMovingObject").GetComponent <LeftMovingObject>(); tileEffects.Add("slide", slideObject); SmokeEffect smokeEffect = GameObject.Find("SmokeEffect").GetComponent <SmokeEffect>(); tileEffects.Add("smoke", smokeEffect); LeftMovingObject fishObject = GameObject.Find("FishEffect").GetComponent <LeftMovingObject>(); tileEffects.Add("fish", fishObject); LeftMovingObject screenObject = GameObject.Find("SlidingScreenEffect").GetComponent <LeftMovingObject>(); tileEffects.Add("screen", screenObject); FallingObject soapObject = GameObject.Find("FallingSoapEffect").GetComponent <FallingObject>(); tileEffects.Add("soap", soapObject); WinEffect winEffect = GameObject.Find("WinEffect").GetComponent <WinEffect>(); tileEffects.Add("win", winEffect); LeftMovingObject tongueObject = GameObject.Find("TongueEffect").GetComponent <LeftMovingObject>(); tileEffects.Add("tongue", tongueObject); //resizing and hiding the effects foreach (string effect in tileEffects.Keys) { //set parameters of effects float[] animParams = GameData.GetAnimationParams(); tileEffects[effect].setParameters(animParams[0], animParams[1], animParams[2], animParams[3]); //resize effects tileEffects[effect].resizeEffect(); //hide effects tileEffects[effect].hideEffect(); } }
public override void TimerOver() { base.TimerOver(); //smokeRadius, smokeDamage & smokeSpeedDivide is given by ShootSmokeBomb script. (the tower that shoots) //when the timer expires the bomb explodes. //and this object spawns smoke GameObject smokeObject = Instantiate(smoke, transform.position, transform.rotation) as GameObject; SmokeEffect smokeEffect = smokeObject.GetComponent <SmokeEffect>(); smokeEffect.StartSmoke(smokeRadius, smokeDamage, smokeSpeedDivide); Destroy(this.gameObject); }
void Rpc_DoExplosion(Vector3 position) { NetworkedExplosion instance = Instantiate(Explosion, position, new Quaternion()).GetComponent <NetworkedExplosion>(); instance.NumPlayer = NumPlayer; NetworkServer.Spawn(instance.gameObject); foreach (var SmokeEffect in GetComponentsInChildren <ParticleSystem>()) { SmokeEffect.transform.parent = null; //SmokeEffect.transform.localScale = SmokeEffect.transform.localScale / transform.localScale.magnitude; Destroy(SmokeEffect.gameObject, SmokeEffect.startLifetime); SmokeEffect.Stop(); } Destroy(gameObject); }
//to ray passing void isPlayerOnGround() { //to ray passing down position Debug.DrawRay(thisTrans.position, -Vector3.up * 0.15f, Color.red); if (Physics.Raycast(transform.position, -Vector3.up, out hit, 0.15f)) { //Debug.Log ("name" + hit.collider.tag); //for ray hit castle ground if (playerAnimator.GetCurrentAnimatorStateInfo(0).IsName("Run")) { if (hit.collider.tag.Contains("ground1")) { fireEffect.SetActive(true); //to fire effect disable SmokeEffect.SetActive(false); //to smoke effect disable } //for ray hit forest ground else if (hit.collider.tag.Contains("ground2")) { fireEffect.SetActive(false); //to fire effect disable SmokeEffect.SetActive(true); //to smoke effect disable } } else { SmokeEffect.SetActive(false); //to smoke effect disable fireEffect.SetActive(false); //to fire effect disable } isPlayerOnTheGround = true; } else { isPlayerOnTheGround = false; //if player is on Air SmokeEffect.SetActive(false); //to smoke effect disable fireEffect.SetActive(false); //to fire effect disable } }
public override void Init(RendererBase <ToyWorld> renderer, ToyWorld world, EffectSettings settings) { Settings = settings; if (Settings.EnabledEffects.HasFlag(RenderRequestEffect.Lights)) { if (m_pointLightEffect == null) { m_pointLightEffect = new PointLightEffect(); } } if (Settings.EnabledEffects.HasFlag(RenderRequestEffect.Smoke)) { if (m_smokeEffect == null) { m_smokeEffect = renderer.EffectManager.Get <SmokeEffect>(); } renderer.EffectManager.Use(m_smokeEffect); // Need to use the effect to set uniforms m_smokeEffect.SmokeColorUniform(new Vector4(Settings.SmokeColor.R, Settings.SmokeColor.G, Settings.SmokeColor.B, Settings.SmokeColor.A) / 255f); } }
void CreatePotionEffect(Vector3 position) { if (potionId == 0) { SmokeEffect smokepuff = Instantiate(GM.smokepuff) as SmokeEffect; smokepuff.transform.position = position; } if (potionId == 1) { FireballEffect fireball = Instantiate(GM.fireball) as FireballEffect; fireball.transform.position = position; if (enhancedRadius) { fireball.radius *= 2; } } if (potionId == 2) { TornadoEffect tornado = Instantiate(GM.tornado) as TornadoEffect; tornado.transform.position = position; if (enhancedRadius) { tornado.radius *= 2; } } if (potionId == 3) { BlizzardEffect blizzard = Instantiate(GM.blizzard) as BlizzardEffect; blizzard.transform.position = position; if (enhancedRadius) { blizzard.radius *= 2; } } if (potionId == 4) { LightningEffect lightning = Instantiate(GM.lightning) as LightningEffect; lightning.transform.position = position; if (enhancedRadius) { lightning.radius *= 2; } } if (potionId == 5) { ArcaneEffect arcane = Instantiate(GM.arcane) as ArcaneEffect; arcane.transform.position = position; if (enhancedRadius) { arcane.radius *= 2; } } if (potionId == 6) { PoisonEffect poison = Instantiate(GM.poison) as PoisonEffect; poison.transform.position = position; if (enhancedRadius) { poison.radius *= 2; } } PlaySound(source, sounds[1], true); StartCoroutine("DelayForDestroySelf"); foreach (Transform child in transform) { if (child.GetComponent <Renderer>()) { child.GetComponent <Renderer>().enabled = false; } } }
private void Start() { _smokeEffect = GetComponentInChildren <SmokeEffect>(); }
void FixedUpdate() { //isPlayerOnGround (); thisPosition = thisTrans.position; switch (presentPlayerState) { //for player in alive case playerStates.Alive: if (InputController.Static.isJump) { if (canDoubleJump) { currentJumpSpeed = jumpSpeed * 0.5f; canDoubleJump = false; playerAnimator.SetTrigger("DoubleJump"); jumpTimer = 0.0f; onAirTime = Time.timeSinceLevelLoad; } else { if (isPlayerOnTheGround) { currentJumpSpeed = jumpSpeed; canDoubleJump = true; playerAnimator.SetTrigger("Jump"); jumpTimer = 0.0f; jumpinfo.SetActive(false); SoundController.Static.playSoundFromName("JUMP"); //for jump sound onAirTime = Time.timeSinceLevelLoad; } } InputController.Static.isJump = false; } if (InputController.Static.isAttack) { attackinfo.SetActive(false); fireEffect.SetActive(false); SwordAnimator.SetTrigger("Rotate"); playerAnimator.SetTrigger("Attack"); SoundController.Static.playSoundFromName("Sword"); //for sword sound InputController.Static.isAttack = false; } moveDirection = new Vector3(speed, currentJumpSpeed, 0); controller.Move(moveDirection * Time.deltaTime); jumpSpeedFalloff = jumpCurve.Evaluate(jumpTimer); currentJumpSpeed -= jumpSpeedFalloff; jumpTimer += Time.deltaTime; isPlayerOnGround(); break; case playerStates.idle: break; //to player dead state case playerStates.dead: fireEffect.SetActive(false); SmokeEffect.SetActive(false); sword.SetActive(false); //player moving down moveDirection.y -= gravity * Time.deltaTime; moveDirection = Vector3.MoveTowards(moveDirection, Vector3.zero, 0.09f); controller.Move(moveDirection * Time.deltaTime); SoundController.Static.bgSound.volume = 0; //to bg sound //to resetting player moving speed when died if (!oneTimeReset) { oneTimeReset = true; playerAnimator.SetTrigger("Dead"); //for player dead animation Invoke("ResetMoveDirection", 0.7f); } break; } }