示例#1
0
 public void initialize(int index, SmashEntity smash, AttackEntity nextAttack, bool interruptable, float buildUp, float attackDuration, float cooldown, Personnage personnage)
 {
     _comboIndex = index;
     _smash = smash;
     _nextAttack = nextAttack;
     _interruptable = interruptable;
     _buildUpDuration = buildUp;
     _attackDuration = attackDuration;
     _cooldownDuration = cooldown;
     _personnage = personnage;
 }
示例#2
0
 public void initialize(int index, SmashEntity smash, AttackEntity nextAttack, bool interruptable, float buildUp, float attackDuration, float cooldown, Personnage personnage)
 {
     _comboIndex       = index;
     _smash            = smash;
     _nextAttack       = nextAttack;
     _interruptable    = interruptable;
     _buildUpDuration  = buildUp;
     _attackDuration   = attackDuration;
     _cooldownDuration = cooldown;
     _personnage       = personnage;
 }