public void initialize(int index, SmashEntity smash, AttackEntity nextAttack, bool interruptable, float buildUp, float attackDuration, float cooldown, Personnage personnage) { _comboIndex = index; _smash = smash; _nextAttack = nextAttack; _interruptable = interruptable; _buildUpDuration = buildUp; _attackDuration = attackDuration; _cooldownDuration = cooldown; _personnage = personnage; }