public void OnPreStart() { Debug.Log("OnPreStart"); _identity = GetComponent <SmartNetIdentity>(); Debug.Assert(_identity != null); _renderer = GetComponent <Renderer>(); }
private static void TryAssignNewId(SmartNetIdentity identity) { Init(); if (IdentityLibrary.Get(identity.AssetId) != identity) { AssignAssetId(identity, IdentityLibrary.GetNextPrefabId()); } }
private static void AssignAssetId(SmartNetIdentity identity, uint id) { var assetIdField = typeof(SmartNetIdentity).GetField("assetId", BindingFlags.NonPublic | BindingFlags.Instance); if (assetIdField == null) { Debug.LogError($"AssignData failed to locate 'assetId' field on {typeof(SmartNetIdentity).Name}"); return; } assetIdField.SetValue(identity, id); }
public static bool Remove(SmartNetIdentity identity) { Init(); if (identity == null) { return(false); } IdentityLibrary.RemoveNullReferences(); if (IdentityLibrary.Remove(identity)) { UnityEditor.EditorUtility.SetDirty(IdentityLibrary.Ins); return(true); } return(false); }