public void Trigger(GameObject collider) { float rssi = RSSI(collider); if (rssi <= thresoldMin && rssi >= thresoldMax) { SmartHomeServer.InsertRFIDData(name, rssi, collider.name); } }
private void SendData() { if (smartHomeServer == null) { InitSmartHomeServerConnection(); } else { for (int i = 0; i < dataList.Count; i++) { smartHomeServer.InsertRFIDData(antennaID, dataList[i].signal, dataList[i].collider.name); } } }