示例#1
0
	/// <summary>
	/// Checks all the created languages and Saves the AvailableCultures xml.
	/// </summary>
	/// <param name="allCultures">A list of all the available cultures</param>
	/// <returns>A list of all the created languages</returns>
	public static SmartCultureInfoCollection CheckAndSaveAvailableLanguages(SmartCultureInfoCollection allCultures)
	{
		SmartCultureInfoCollection createdCultures = new SmartCultureInfoCollection();
		
		foreach(SmartCultureInfo cultureInfo in allCultures.cultureInfos)
		{
			if(FileUtility.Exists(LocalizationWorkspace.LanguageFilePath(cultureInfo.languageCode)))
			{
				createdCultures.AddCultureInfo(cultureInfo);
			}
		}

		createdCultures.Serialize(LocalizationWorkspace.AvailableCulturesFilePath());
		
		return createdCultures;
	}
        /// <summary>
        /// Generates the SmartCultureInfoCollection xml with all the available language infos and keeps any difference in old data
        /// as well.
        /// </summary>
        /// <returns>If the operation was successful</returns>
        public static bool GenerateCultureInfoCollection(SmartCultureInfoCollection previousCollection)
        {
            if (!DirectoryUtility.Create(CultureInfoDataFolderPath()))
            {
                return(false);
            }

            SmartCultureInfoCollection availableCultures = new SmartCultureInfoCollection();

            availableCultures.version = SmartCultureInfoCollection.LatestVersion;

            if (previousCollection != null)
            {
                //Add all cultures from the previous collection in case any one of them were custom made
                foreach (var cultureInfo in previousCollection.cultureInfos)
                {
                    availableCultures.AddCultureInfo(cultureInfo);
                }
            }

            //Get all the cultures from Microsofts CultureInfo in the System.Globalization namespace
            CultureInfo[] cultureInfos = CultureInfo.GetCultures(System.Globalization.CultureTypes.AllCultures);
            foreach (var cultureInfo in cultureInfos)
            {
                if (availableCultures.FindCulture(cultureInfo.Name) == null)
                {
                    availableCultures.AddCultureInfo(new SmartCultureInfo(cultureInfo.Name, cultureInfo.EnglishName, cultureInfo.NativeName, cultureInfo.TextInfo.IsRightToLeft));
                }
            }

            foreach (var cultureInfo in ExtraCultureInfos)
            {
                if (availableCultures.FindCulture(cultureInfo) == null)
                {
                    availableCultures.AddCultureInfo(new SmartCultureInfo(cultureInfo.languageCode, cultureInfo.englishName, cultureInfo.nativeName, cultureInfo.isRightToLeft));
                }
            }

            availableCultures.Serialize(CultureInfoCollectionFilePath());

            return(true);
        }
示例#3
0
        void OnGUI()
        {
            if (LocalizationWindowUtility.ShouldShowWindow())
            {
                GUILayout.Label("Create a new culture info", EditorStyles.boldLabel);

                languageCode = EditorGUILayout.TextField("Language Code", languageCode);
                if (languageCode != null)
                {
                    languageCode = languageCode.RemoveWhitespace();
                }

                englishName   = EditorGUILayout.TextField("English Name", englishName);
                nativeName    = EditorGUILayout.TextField("Native Name", nativeName);
                isRightToLeft = EditorGUILayout.Toggle("Is Right To Left", isRightToLeft);

                if (GUILayout.Button("Create"))
                {
                    SmartCultureInfo newInfo = new SmartCultureInfo();
                    newInfo.languageCode  = languageCode;
                    newInfo.englishName   = englishName.Trim();
                    newInfo.nativeName    = nativeName.Trim();
                    newInfo.isRightToLeft = isRightToLeft;

                    SmartCultureInfoCollection allCultures = SmartCultureInfoEx.Deserialize(LocalizationWorkspace.CultureInfoCollectionFilePath());
                    if (!allCultures.IsCultureInCollection(newInfo))
                    {
                        allCultures.AddCultureInfo(newInfo);
                        allCultures.Serialize(LocalizationWorkspace.CultureInfoCollectionFilePath());
                        LanguageHandlerEditor.CheckAndSaveAvailableLanguages(allCultures);

                        showHelpMessage = true;
                        helpMessageType = MessageType.Info;
                        helpMessage     = string.Format("Successfully created language!\n Language Code: {0}\n English Name:{1}\n Native Name:{2}\n IsRightToLeft:{3}",
                                                        newInfo.languageCode, newInfo.englishName, newInfo.nativeName, newInfo.isRightToLeft);

                        if (parentWindow != null)
                        {
                            parentWindow.InitializeCultureCollections(true);
                        }

                        this.Close();
                    }
                    else
                    {
                        SmartCultureInfo conflictingCulture  = allCultures.FindCulture(newInfo);
                        string           conflictingVariable = null;

                        if (conflictingCulture.languageCode.ToLower() == newInfo.languageCode.ToLower())
                        {
                            conflictingVariable = "Language Code:" + newInfo.languageCode;
                        }
                        else if (conflictingCulture.englishName.ToLower() == newInfo.englishName.ToLower())
                        {
                            conflictingVariable = "English Name:" + newInfo.englishName;
                        }

                        showHelpMessage = true;
                        helpMessageType = MessageType.Error;
                        helpMessage     = string.Format("Failed to create language!\n Conflicting variable - {0}\n\n",
                                                        conflictingVariable);

                        helpMessage += string.Format("Conflicting Culture \n Language Code: {0}\n English Name:{1}\n Native Name:{2}",
                                                     conflictingCulture.languageCode, conflictingCulture.englishName, conflictingCulture.nativeName);
                    }
                }

                if (showHelpMessage)
                {
                    EditorGUILayout.HelpBox(helpMessage, helpMessageType);
                }
            }
        }
示例#4
0
        void OnGUI()
        {
            if (LocalizationWindowUtility.ShouldShowWindow())
            {
                GUILayout.Label("Создать новую информацию о культуре", EditorStyles.boldLabel);

                languageCode = EditorGUILayout.TextField("Код языка", languageCode);
                if (languageCode != null)
                {
                    languageCode = languageCode.RemoveWhitespace();
                }

                englishName   = EditorGUILayout.TextField("Английское имя", englishName);
                nativeName    = EditorGUILayout.TextField("Родное имя", nativeName);
                isRightToLeft = EditorGUILayout.Toggle("Справа налево", isRightToLeft);

                if (GUILayout.Button("Создать"))
                {
                    SmartCultureInfo newInfo = new SmartCultureInfo();
                    newInfo.languageCode  = languageCode;
                    newInfo.englishName   = englishName.Trim();
                    newInfo.nativeName    = nativeName.Trim();
                    newInfo.isRightToLeft = isRightToLeft;

                    SmartCultureInfoCollection allCultures = SmartCultureInfoEx.Deserialize(LocalizationWorkspace.CultureInfoCollectionFilePath());
                    if (!allCultures.IsCultureInCollection(newInfo))
                    {
                        allCultures.AddCultureInfo(newInfo);
                        allCultures.Serialize(LocalizationWorkspace.CultureInfoCollectionFilePath());
                        LanguageHandlerEditor.CheckAndSaveAvailableLanguages(allCultures);

                        showHelpMessage = true;
                        helpMessageType = MessageType.Info;
                        helpMessage     = string.Format("Язык успешно создан!\n Код языка: {0}\n Английское имя:{1}\n Родное имя:{2}\n Справа налево:{3}",
                                                        newInfo.languageCode, newInfo.englishName, newInfo.nativeName, newInfo.isRightToLeft);

                        if (parentWindow != null)
                        {
                            parentWindow.InitializeCultureCollections(true);
                        }

                        this.Close();
                    }
                    else
                    {
                        SmartCultureInfo conflictingCulture  = allCultures.FindCulture(newInfo);
                        string           conflictingVariable = null;

                        if (conflictingCulture.languageCode.ToLower() == newInfo.languageCode.ToLower())
                        {
                            conflictingVariable = "Language Code:" + newInfo.languageCode;
                        }
                        else if (conflictingCulture.englishName.ToLower() == newInfo.englishName.ToLower())
                        {
                            conflictingVariable = "English Name:" + newInfo.englishName;
                        }

                        showHelpMessage = true;
                        helpMessageType = MessageType.Error;
                        helpMessage     = string.Format("Не удалось создать язык!\n Конфликтующая переменная - {0}\n\n",
                                                        conflictingVariable);

                        helpMessage += string.Format("Конфликтующая культура \n Код языка: {0}\n Английское имя:{1}\n Родное имя:{2}",
                                                     conflictingCulture.languageCode, conflictingCulture.englishName, conflictingCulture.nativeName);
                    }
                }

                if (showHelpMessage)
                {
                    EditorGUILayout.HelpBox(helpMessage, helpMessageType);
                }
            }
        }