示例#1
0
    private void HandlingHealthBarPosition()
    {
        Vector3 pointOnUI = Camera.main.WorldToScreenPoint(transform.position);

        if (SmallHealthBar)
        {
            Vector3 healthBarPosition = pointOnUI + Vector3.up * 20;
            SmallHealthBar.transform.position = healthBarPosition;
            SmallHealthBar.GetComponent <Image>().fillAmount = CurrentHealth / HealthMax;
        }

        if (SmallManaBar)
        {
            Vector3 manaBarPosition = pointOnUI + Vector3.up * 15;
            SmallManaBar.transform.position = manaBarPosition;
            SmallManaBar.GetComponent <Image>().fillAmount = CurrentMana / ManaMax;
        }
    }
示例#2
0
    protected override void Start()
    {
        base.Start();
        Vector3 pointOnUI = Camera.main.WorldToScreenPoint(transform.position);

        if (SmallHealthBarPrefab)
        {
            Vector3 healthBarPosition = pointOnUI + Vector3.up * 20;
            SmallHealthBar = Instantiate(SmallHealthBarPrefab, healthBarPosition, Quaternion.identity, GameObject.Find("Canvas").transform);
            SmallHealthBar.SetActive(true);
            SmallHealthBar.GetComponent <Image>().fillAmount = CurrentHealth / HealthMax;
        }

        if (SmallManaBarPrefab)
        {
            Vector3 manaBarPosition = pointOnUI + Vector3.up * 15;
            SmallManaBar = Instantiate(SmallManaBarPrefab, manaBarPosition, Quaternion.identity, GameObject.Find("Canvas").transform);
            SmallManaBar.SetActive(true);
            SmallManaBar.GetComponent <Image>().fillAmount = CurrentMana / ManaMax;
        }
    }