示例#1
0
    /*
     * public void AddParticle(Point3 index)
     * {
     *      LatticeLocation l = new LatticeLocation();
     *      mLatticeLocations.Add(l);
     *      mLattice[index] = l;
     * l.mIndex = index;
     * l.Body = this;
     * l.Region = null;
     *
     * for (int xo = -1; xo <= 1; ++xo)
     * {
     *  for (int yo = -1; yo <= 1; ++yo)
     *  {
     *      for (int zo = -1; zo <= 1; ++zo)
     *      {
     *          Point3 check = new Point3(index.x + xo, index.y + yo, index.z + zo);
     *          if (!(xo == 0 && yo == 0 && zo == 0) && GetLatticeLocation(check) != null)
     *          {
     *              l.mImmediateNeighbors.Add(GetLatticeLocation(check));
     *              l.mImmediateNeighborsGrid[xo + 1, yo + 1, zo + 1] = GetLatticeLocation(check);
     *              GetLatticeLocation(check).mImmediateNeighbors.Add(l);
     *              GetLatticeLocation(check).mImmediateNeighborsGrid[-xo + 1, -yo + 1, -zo + 1] = l;
     *          }
     *          else
     *          {
     *              l.mImmediateNeighborsGrid[xo + 1, yo + 1, zo + 1] = null;
     *          }
     *      }
     *  }
     * }
     *
     * l.SmParticle = new SmParticle();
     * mParticles.Add(l.SmParticle);
     * l.SmParticle.LP = l;
     * l.SmParticle.mX0 = Vector3.Scale(new Vector3((float)index.x, (float)index.y, (float)index.z), mSpacing);
     * l.SmParticle.Mass = DefaultParticleMass;
     * l.SmParticle.mX = l.SmParticle.mX0;
     * l.SmParticle.mV = Vector3.zero;
     * l.SmParticle.mF = Vector3.zero;
     * }
     */

    public void Complete()
    {
        InitializeParticles();

        for (int i = 0; i != mLatticeLocations.Count; ++i)
        {
            LatticeLocation l = mLatticeLocations[i];
            l.IsEdge = (l.mImmediateNeighbors.Count != 26);
            l.CalculateNeighborhood();
        }

        GenerateSMRegions();

        for (int i = 0; i != mRegions.Count; ++i)
        {
            SmRegion r = mRegions[i];
            for (int j = 0; j != r.mParticles.Count; ++j)
            {
                SmParticle p = r.mParticles[j];
                p.mParentRegions.Add(r.LP);
            }
        }

        CalculateInvariants();

        //InitializeCells();		// Cells help with rendering
    }
示例#2
0
    public void CalculateInvariants()
    {
        Debug.Log("Calculating invariants...");

        for (int i = 0; i != mParticles.Count; ++i)
        {
            SmParticle particle = mParticles[i];
            particle.PerRegionMass = particle.Mass / particle.mParentRegions.Count;
        }

        for (int i = 0; i != mParticles.Count; ++i)
        {
            SmParticle p = mParticles[i];
            p.mSumData.mM.m00 = p.PerRegionMass;
            p.mSumData.mV     = p.PerRegionMass * p.mX0;
        }

        SumParticlesToRegions();

        for (int i = 0; i != mRegions.Count; ++i)
        {
            SmRegion r = mRegions[i];
            r.mM   = r.mSumData.mM.m00;
            r.mEx0 = r.mSumData.mV;
            r.mC0  = r.mEx0 / r.mM;
        }

        Debug.Log(" done.");
    }
示例#3
0
    /*
     * public void UpdateCellPositions()
     * {
     * for (int i = 0; i != mCells.Count; ++i)
     * {
     *  SmCell cell = mCells[i];
     *  cell.UpdateVertexPositions();
     * }
     * }
     */

    // Fast summation
    public void SumParticlesToRegions()
    {
        for (int i = 0; i != mSummations[0].Count; ++i)
        {
            Summation bar = mSummations[0][i];
            bar.SumFromChildren();
        }

        for (int i = 0; i != mSummations[1].Count; ++i)
        {
            Summation plate = mSummations[1][i];
            plate.SumFromChildren();
        }

        for (int i = 0; i != mRegions.Count; ++i)
        {
            SmRegion region = mRegions[i];
            region.SumFromChildren();
        }
    }
示例#4
0
    // Helper functions;
    public void GenerateSMRegions()
    {
        for (int i = 0; i != mLatticeLocationsWithExistentRegions.Count; ++i)
        {
            LatticeLocation l = mLatticeLocationsWithExistentRegions[i];
            l.Region = new SmRegion();
            mRegions.Add(l.Region);
            l.Region.LP = l;

            for (int j = 0; j != l.mNeighborhood.Count; ++j)
            {
                LatticeLocation l2 = l.mNeighborhood[j];

                /*
                 * l.Region.mParticles.Add(l2.SmParticle);
                 */
                for (int k = 0; k != 8; ++k)
                {
                    if (false == l.Region.mParticles.Contains(l2.mParticles[k]))
                    {
                        l.Region.mParticles.Add(l2.mParticles[k]);
                    }
                }
            }

            l.Region.mParticles.Sort(SmParticle.CompareSmParticle);

            l.Region.mEigenVectors = Matrix3x3.identity;
        }

        for (int i = 0; i != mRegions.Count; ++i)
        {
            SmRegion region = mRegions[i];
            region.GenerateChildSums(1);
        }
    }
示例#5
0
    public void PerformRegionDamping()
    {
        if (RegionDamping == 0.0f)
        {
            return;
        }

        for (int i = 0; i != mParticles.Count; ++i)
        {
            SmParticle particle = mParticles[i];
            particle.mSumData.mV = particle.PerRegionMass * particle.mV;
            particle.mSumData.mM.SetColumn(0, Vector3.Cross(particle.mX, particle.mSumData.mV));

            Vector3 x = particle.mX;
            particle.mSumData.mM.m21 = particle.PerRegionMass * (x.z * x.z + x.y * x.y);
            particle.mSumData.mM.m01 = particle.PerRegionMass * (-x.x * x.y);
            particle.mSumData.mM.m02 = particle.PerRegionMass * (-x.x * x.z);
            particle.mSumData.mM.m11 = particle.PerRegionMass * (x.z * x.z + x.x * x.x);
            particle.mSumData.mM.m12 = particle.PerRegionMass * (-x.z * x.y);
            particle.mSumData.mM.m22 = particle.PerRegionMass * (x.y * x.y + x.x * x.x);
        }

        SumParticlesToRegions();

        for (int i = 0; i != mRegions.Count; ++i)
        {
            SmRegion  region = mRegions[i];
            Vector3   v      = Vector3.zero;
            Vector3   L      = Vector3.zero;
            Matrix3x3 I      = Matrix3x3.zero;

            Matrix3x3 FmixixiT = new Matrix3x3(
                region.mSumData.mM.m21, region.mSumData.mM.m01, region.mSumData.mM.m02,
                region.mSumData.mM.m01, region.mSumData.mM.m11, region.mSumData.mM.m12,
                region.mSumData.mM.m02, region.mSumData.mM.m12, region.mSumData.mM.m22);

            v = (1.0f / region.mM) * region.mSumData.mV;
            L = region.mSumData.mM.GetColumn(0) - Vector3.Cross(region.mC, region.mSumData.mV);
            I = FmixixiT - region.mM * MrMatrix(ref region.mC);

            Vector3 w = I.inverse * L;

            region.mSumData.mV = v;
            region.mSumData.mM.SetColumn(0, w);
            region.mSumData.mM.SetColumn(1, Vector3.Cross(w, region.mC));
        }

        SumRegionsToParticles();

        for (int i = 0; i != mParticles.Count; ++i)
        {
            SmParticle particle = mParticles[i];
            if (particle.mParentRegions.Count > 0)
            {
                Vector3 Fv  = particle.mSumData.mV;
                Vector3 Fw  = particle.mSumData.mM.GetColumn(0);
                Vector3 Fwc = particle.mSumData.mM.GetColumn(1);
                Vector3 dv  = (1.0f / particle.mParentRegions.Count) * (Fv + Vector3.Cross(Fw, particle.mX) - Fwc - (float)particle.mParentRegions.Count * particle.mV);

                particle.mV = particle.mV + RegionDamping * dv;
            }
        }
    }
示例#6
0
    // Simulation
    public void ShapeMatch()
    {
        if (IsDirty)
        {
            CalculateInvariants();
            IsDirty = false;
        }

        for (int i = 0; i != mParticles.Count; ++i)
        {
            SmParticle particle = mParticles[i];
            particle.mSumData.mV = particle.PerRegionMass * particle.mX;
            particle.mSumData.mM = Matrix3x3.MultiplyWithTranspose(particle.PerRegionMass * particle.mX, particle.mX0);
        }

        SumParticlesToRegions();

        for (int i = 0; i != mRegions.Count; ++i)
        {
            SmRegion  r       = mRegions[i];
            Vector3   Fmixi   = r.mSumData.mV;
            Matrix3x3 Fmixi0T = r.mSumData.mM;

            r.mC = (1 / r.mM) * Fmixi;  //9
            r.mA = Fmixi0T - Matrix3x3.MultiplyWithTranspose(r.mM * r.mC, r.mC0);

            Matrix3x3 S = r.mA.transpose * r.mA;
            S = r.mEigenVectors.transpose * S * r.mEigenVectors;
            float[] eigenValues = new float[3];
            Jacobi.jacobi(3, ref S, ref eigenValues, ref r.mEigenVectors);

            for (int j = 0; j != 3; ++j)
            {
                if (eigenValues[j] <= 0.0f)
                {
                    eigenValues[j] = 0.05f;
                }

                eigenValues[j] = 1.0f / Mathf.Sqrt(eigenValues[j]);
            }

            Matrix3x3 DPrime = new Matrix3x3(eigenValues[0], 0, 0, 0, eigenValues[1], 0, 0, 0, eigenValues[2]);
            S = r.mEigenVectors * DPrime * r.mEigenVectors.transpose;

            r.mR = r.mA * S;

            if (r.mR.determinant < 0)
            {
                r.mR *= (-1.0f);
            }

            r.mT = r.mC - r.mR * r.mC0;

            r.mSumData.mM = r.mR;
            r.mSumData.mV = r.mT;
        }

        SumRegionsToParticles();

        for (int i = 0; i != mParticles.Count; ++i)
        {
            SmParticle particle = mParticles[i];

            float invNumParentRegions = 1.0f / particle.mParentRegions.Count;

            particle.mG = (invNumParentRegions * particle.mSumData.mM) * particle.mX0 + invNumParentRegions * particle.mSumData.mV;

            particle.mR = invNumParentRegions * particle.mSumData.mM;
        }
    }
示例#7
0
    /*
     * void OnDrawGizmos()
     * {
     * }
     */

    void OnDrawGizmosSelected()
    {
        /*
         * if (null == mMeshFilters)
         *      return;
         *
         * Gizmos.color = Color.blue;
         * Gizmos.DrawWireCube(mBounds.center, mBounds.size);
         *
         * Gizmos.color = Color.green;
         * for (int i = 0; i != mMeshFilters.Length; ++i)
         * {
         *      MeshFilter mf = mMeshFilters[i];
         *      Gizmos.DrawWireCube(mf.mesh.bounds.center, mf.mesh.bounds.size);
         * }
         *
         * if (null == mCellInfos)
         *      return;
         */

        /*
         * int[] dimensions = new int[3]{mCellInfos.GetLength(0), mCellInfos.GetLength(1), mCellInfos.GetLength(2)};
         * for (int x = 0; x != dimensions[0]; ++x)
         * {
         *      for (int y = 0; y != dimensions[1]; ++y)
         *      {
         *              for (int z = 0; z != dimensions[2]; ++z)
         *              {
         *                      SmCellInfo info = mCellInfos[x,y,z];
         *                      if (info.mValid)
         *                      {
         *                              Gizmos.color = new Color(0, 0, 0, 0.1f);
         *                              Gizmos.DrawCube(info.mBounds.center, info.mBounds.size);
         *
         *                              Gizmos.color = Color.black;
         *                              Gizmos.DrawWireCube(info.mBounds.center, info.mBounds.size);
         *
         *                              Gizmos.color = Color.red;
         *                              Gizmos.DrawSphere(info.mBounds.center, 0.05f);
         *
         *                              for (int w = 0; w != mDeformableModel.mParticles.Count; ++w)
         *                              {
         *                                      Gizmos.DrawSphere(mDeformableModel.mParticles[w].mX, 0.03f);
         *                              }
         *
         *
         *                              LatticeLocation ll = mDeformableModel.GetLatticeLocation(new Point3(x,y,z));
         *                              Gizmos.color = Color.gray;
         *                              for (int w = 0; w != info.mVertices.Count; ++w)
         *                              {
         *                                      VertexPosition vp = info.mVertices[w];
         *                                      Vector3 vPos =
         *                                              ll.mParticles[0].mX0 * (1.0f - vp.mOriginPosition.x) * (1.0f - vp.mOriginPosition.y) * (1.0f - vp.mOriginPosition.z) +
         *                                              ll.mParticles[1].mX0 * (vp.mOriginPosition.x) * (1.0f - vp.mOriginPosition.y) * (1.0f - vp.mOriginPosition.z) +
         *                                              ll.mParticles[3].mX0 * (1.0f - vp.mOriginPosition.x) * (vp.mOriginPosition.y) * (1.0f - vp.mOriginPosition.z) +
         *                                              ll.mParticles[2].mX0 * (1.0f - vp.mOriginPosition.x) * (1.0f - vp.mOriginPosition.y) * (vp.mOriginPosition.z) +
         *                                              ll.mParticles[6].mX0 * (vp.mOriginPosition.x) * (1.0f - vp.mOriginPosition.y) * (vp.mOriginPosition.z) +
         *                                              ll.mParticles[5].mX0 * (1.0f - vp.mOriginPosition.x) * (vp.mOriginPosition.y) * (vp.mOriginPosition.z) +
         *                                              ll.mParticles[4].mX0 * (vp.mOriginPosition.x) * (vp.mOriginPosition.y) * (1.0f - vp.mOriginPosition.z) +
         *                                              ll.mParticles[7].mX0 * (vp.mOriginPosition.x) * (vp.mOriginPosition.y) * (vp.mOriginPosition.z);
         *
         *                                      Gizmos.DrawSphere(vPos, 0.01f);
         *                              }
         *                      }
         *              }
         *      }
         * }
         */

        if (null != mDeformableModel)
        {
            for (int j = 0; j != mDeformableModel.mParticles.Count; ++j)
            {
                SmParticle p = mDeformableModel.mParticles[j];
                Gizmos.color = Color.red;
                Gizmos.DrawSphere(transform.TransformPoint(p.mX), 0.03f);
            }

            for (int j = 0; j != mDeformableModel.mRegions.Count; ++j)
            {
                SmRegion r = mDeformableModel.mRegions[j];

                Bounds bounds = new Bounds(transform.TransformPoint(r.mParticles[0].mX), Vector3.zero);
                for (int k = 0; k != r.mParticles.Count; ++k)
                {
                    bounds.Encapsulate(transform.TransformPoint(r.mParticles[k].mX));
                }

                Gizmos.color = new Color(r.color.r, r.color.g, r.color.b, 0.05f);
                Gizmos.DrawCube(bounds.center, bounds.size);

                Gizmos.color = r.color;
                Gizmos.DrawWireCube(bounds.center, bounds.size);
            }
        }
    }