public void Jump() { if (body == BodyPosture.Crouch) { LookDown(); } body = BodyPosture.Stand; if (Mathf.Abs(physics.GetVelocityX()) > 0) { if (physics.JumpHighVel()) { timeUtils.FrameDelay(animManager.StartHighVelJumpAnim); } } else { if (physics.JumpLowVel()) { timeUtils.FrameDelay(animManager.StartLowVelJumpAnim); } } AdaptColliderStanding(); }