public override void SetUpZone(float duration, float size, object specialParameter) { base.SetUpZone(duration, size, specialParameter); transform.localScale = Vector3.zero; //transform.localScale = new Vector3(size, size, size); currentlyAffectedShips = new List <Ship>(); if ((specialParameter as SlowingZoneParameters) != null) { currentSlowingZoneParameters = specialParameter as SlowingZoneParameters; } Vector3 truePosition = transform.position; truePosition.y = GameManager.gameManager.GetSeaLevel; transform.position = truePosition; slowingZonePS.Play(); zoneSize = size; transform.rotation = Quaternion.Euler(new Vector3(0, Random.Range(-180f, 180f), 0)); if (zoneAudioSource != null) { zoneAudioSource.PlaySound(zoneApparitionSound); } }
public ProjectileSpecialParameters(ShipSpeedModifier speedModifier, ProjectilePiercingParameters piercingParameters, ProjectileSkeweringParameters skeweringParameters, ExplosionParameters explParameters, SmokeZoneParameters smokeZoneParams, SlowingZoneParameters slowingZoneParams) { shipSpeedModifier = speedModifier; projectilePiercingParameters = piercingParameters; projectileSkeweringParameters = skeweringParameters; explosionParameters = explParameters; smokeZoneParameters = smokeZoneParams; slowingZoneParameters = slowingZoneParams; }
public SlowingZoneParameters(SlowingZoneParameters parameters) { zoneDuration = parameters.zoneDuration; zoneSize = parameters.zoneSize; shipSpeedModifier = new ShipSpeedModifier(parameters.GetShipSpeedModifier); }