protected override IEffect[] GetEffects(Transform transform) { IEffect[] effects = new IEffect[3]; ScaleEffect scaleEffect = new ScaleEffect(); Vector3 max = transform.localScale * 1.2f; scaleEffect.Init(transform, max, Vector3.zero, 0.5f, -1, LoopType.Yoyo); effects[0] = scaleEffect; SlowSpeedEffect ySlow = new SlowSpeedEffect(); ySlow.Init(transform, Vector2.up, Random.Range(1, 4), Random.Range(2, 4), -10); effects[1] = ySlow; SlowSpeedEffect xSlow = new SlowSpeedEffect(); float startSpeed = Random.Range(-0.5f, 0.5f); float slowSpeed = 0; if (startSpeed > 0) { slowSpeed = Random.Range(0.3f, 1); } else { slowSpeed = Random.Range(-0.3f, -1); } xSlow.Init(transform, Vector2.right, startSpeed, slowSpeed, 0); effects[2] = xSlow; return(effects); }
protected override IEffect[] GetEffects(Transform transform) { IEffect[] effects = new IEffect[1]; SlowSpeedEffect ySlow = new SlowSpeedEffect(); ySlow.Init(transform, Vector2.up, 0, Random.Range(2, 4), -5); effects[0] = ySlow; return(effects); }