示例#1
0
        public static void DDSlow(Mobile from, Mobile target)
        {
            if (target == null)
            {
                return;
            }
            else if (BlueSpell.SavingThrow(target, DDSave.Fort, 30))
            {
                target.SendMessage("You makes a successful save against a spell");
                return;
            }

            target.SendMessage("You failed your save verses Slow!");
            Slow.SlowWalk(target, 60);
        }
示例#2
0
        public override bool OnMoveOver(Mobile m)
        {
            if (m != null)
            {
                if (m is BlueKaysa || m is BlueTreeGuardian || m.AccessLevel != AccessLevel.Player)
                {
                    return(true);
                }

                Slow.SlowWalk(m, 15);
                m.SendMessage("The thorns pierce your shoes and injure your feet.");
                m.Damage(Utility.RandomMinMax(1, 4));
            }

            return(true);
        }
示例#3
0
        public override void SpellEffect(Mobile target)
        {
            if (target == Caster)
            {
                return;
            }

            target.SendMessage("You breath in a noxious gas");

            // Done primarly to draw aggro.
            SpellHelper.Damage(this, target, GetDamage(Caster, target, DamageSkill, 0.5), 0, 0, 100, 0, 0);

            if (target == null)
            {
                return;
            }

            int dc     = 10 + (int)ScaleBySkill(Caster, DamageSkill);
            int debuff = (int)(ScaleBySkill(Caster, DamageSkill) / 2);

            debuff = -debuff;
            bool totalfail = true;

            StringBuilder sb = new StringBuilder();

            sb.Append("You see ");
            sb.Append(target.Name);
            sb.Append(" suffer penalties to:");

            if (FullPower())
            {
                dc += 120;
            }

            if (!SavingThrow(target, DDSave.Will, dc))
            {
                Slow.SlowWalk(target, dc * 2);
                target.SendMessage("You have been slowed");
                sb.Append(" Speed");
                totalfail = false;
            }

            if (!SavingThrow(target, DDSave.Fort, dc))
            {
                target.AddSkillMod(new TimedSkillMod(SkillName.Tactics, true, debuff, TimeSpan.FromSeconds(dc * 2)));
                target.AddStatMod(new StatMod(StatType.Str, "Bad Breath Str", debuff, TimeSpan.FromSeconds(dc * 2)));
                target.AddStatMod(new StatMod(StatType.Dex, "Bad Breath Dex", debuff, TimeSpan.FromSeconds(dc * 2)));
                target.AddStatMod(new StatMod(StatType.Int, "Bad Breath Int", debuff, TimeSpan.FromSeconds(dc * 2)));
                sb.Append(" Tactics");
                totalfail = false;

                if (dc > 120)
                {
                    target.AddSkillMod(new TimedSkillMod(SkillName.MagicResist, true, debuff, TimeSpan.FromSeconds(dc * 2)));
                }
            }

            if (!SavingThrow(target, DDSave.Refl, dc))
            {
                ResistanceMod[] mods =
                {
                    new ResistanceMod(ResistanceType.Physical, debuff),
                    new ResistanceMod(ResistanceType.Fire,     debuff),
                    new ResistanceMod(ResistanceType.Cold,     debuff),
                    new ResistanceMod(ResistanceType.Poison,   debuff),
                    new ResistanceMod(ResistanceType.Energy,   debuff)
                };

                for (int i = 0; i < mods.Length; ++i)
                {
                    target.AddResistanceMod(mods[i]);
                }

                TimedResistanceMod.AddMod(target, "Bad Breath", mods, TimeSpan.FromSeconds(Caster.Skills[DamageSkill].Value));
                sb.Append(" Resistance");
                totalfail = false;
            }

            if (dc > 120)
            {
                target.ApplyPoison(Caster, Poison.Greater);
            }

            if (totalfail)
            {
                Caster.SendMessage(target.Name + " saved against your spell.");
            }
            else
            {
                Caster.SendMessage(sb.ToString());
            }
        }