public static Texture2D LoadTexture(SlotitemModel_Battle model) { if (model == null) { return(null); } return(SingletonMonoBehaviour <ResourceManager> .Instance.SlotItemTexture.Load(model.GetGraphicId(), 4)); }
public static Texture2D LoadUniDirGlowTexture(SlotitemModel_Battle model) { return(LoadTexture(model.GetGraphicId(), 7)); }
public static Texture2D LoadUniDirTexture(SlotitemModel_Battle model) { return(SlotItemUtils.LoadTexture(model.GetGraphicId(), 6)); }