示例#1
0
    //public AudioClip itemCubeImpact;


    // Use this for initialization
    void Awake()
    {
        GM         = GameObject.Find("GameManager").GetComponent <GameManager> ();
        slomoMeter = GameObject.Find("GameManager").GetComponent <SlomoMeter>();
        rb         = GetComponent <Rigidbody2D>();
        OGSpeed    = speed;
    }
示例#2
0
    // Use this for initialization
    void Awake()
    {
        slomoMeter = GetComponent <SlomoMeter>();

        messages = GameObject.Find("Canvas_Messages").GetComponent <Messages>();

        itemCube = GameObject.Find("ItemCube").GetComponent <Transform>();


        sCollider = GameObject.Find("sCollider").GetComponent <AreaChecker>();
        lCollider = GameObject.Find("lCollider").GetComponent <AreaChecker>();


        ObsSpwnr = GameObject.Find("GameManager").GetComponent <ObstacleSpawner>();
        balls    = GameObject.FindGameObjectsWithTag("Ball");


        _GO_itemCube = GameObject.Find("ItemCube"); // **Temp** this Game Object should be called from a public variable the designer can
        //assign in the inspector.


        Time.timeScale = 1f;
    }