示例#1
0
    private void Awake()
    {
        slingShotLine    = GameObject.Find("SlingShot").GetComponent <SlingShotLine>();
        rb               = GetComponent <Rigidbody2D>();
        sj               = GetComponent <SpringJoint2D>();
        sj.connectedBody = GameObject.Find("CentrePoint").GetComponent <Rigidbody2D>();

        slingRb = sj.connectedBody;
    }
示例#2
0
 private void Awake()
 {
     spriteRenderer     = GetComponent <SpriteRenderer>();
     gameManager        = GameObject.Find("GameManager").GetComponent <GameManager>();
     slingShotLine      = GameObject.Find("SlingshotFront").GetComponent <SlingShotLine>();
     sj                 = GetComponent <SpringJoint2D>();
     sj.connectedBody   = GameObject.Find("CentrePoint").GetComponent <Rigidbody2D>();
     cameraMovement     = GameObject.Find("Main Camera").GetComponent <CameraMovement>();
     backGroundParallax = GameObject.Find("Background").GetComponent <BackgroundParallax>();
     slingRb            = sj.connectedBody;
 }
 private void Awake()
 {
     Object.DontDestroyOnLoad(base.gameObject);
     slingShotLine = GameObject.Find("SlingshotFront").GetComponent <SlingShotLine>();
     spawnLocation = GameObject.Find("CentrePoint").GetComponent <Transform>();
 }