public void GetBlocksInsideSphereBrute(MyCubeGrid grid, Vector3I center, ref BoundingSphereD sphere, bool sorted) { if (grid.PositionComp == null) { return; } if (sorted) { SlimsSortedList.Clear(); } else { _slimsSet.Clear(); } var matrixNormalizedInv = grid.PositionComp.WorldMatrixNormalizedInv; Vector3D result; Vector3D.Transform(ref sphere.Center, ref matrixNormalizedInv, out result); var localSphere = new BoundingSphere(result, (float)sphere.Radius); foreach (IMySlimBlock cube in grid.CubeBlocks) { if (new BoundingBox(cube.Min * grid.GridSize - grid.GridSizeHalf, cube.Max * grid.GridSize + grid.GridSizeHalf).Intersects(localSphere)) { var radiatedBlock = new RadiatedBlock { Center = center, Slim = cube, Position = cube.Position, }; if (sorted) { SlimsSortedList.Add(radiatedBlock); } else { _slimsSet.Add(cube); } } } if (sorted) { SlimsSortedList.Sort((x, y) => Vector3I.DistanceManhattan(x.Position, x.Slim.Position).CompareTo(Vector3I.DistanceManhattan(y.Position, y.Slim.Position))); } }
private void GetIntVectorsInSphere2(MyCubeGrid grid, Vector3I center, double radius) { SlimsSortedList.Clear(); radius *= grid.GridSizeR; var gridMin = grid.Min; var gridMax = grid.Max; double radiusSq = radius * radius; int radiusCeil = (int)Math.Ceiling(radius); int i, j, k; Vector3I max = Vector3I.Min(Vector3I.One * radiusCeil, gridMax - center); Vector3I min = Vector3I.Max(Vector3I.One * -radiusCeil, gridMin - center); for (i = min.X; i <= max.X; ++i) { for (j = min.Y; j <= max.Y; ++j) { for (k = min.Z; k <= max.Z; ++k) { if (i * i + j * j + k * k < radiusSq) { var vector3I = center + new Vector3I(i, j, k); IMySlimBlock slim = grid.GetCubeBlock(vector3I); if (slim != null && slim.Position == vector3I) { var radiatedBlock = new RadiatedBlock { Center = center, Slim = slim, Position = vector3I }; SlimsSortedList.Add(radiatedBlock); } } } } } SlimsSortedList.Sort((a, b) => Vector3I.Dot(a.Position, a.Position).CompareTo(Vector3I.Dot(b.Position, b.Position))); }
public void GetBlocksInsideSphere(MyCubeGrid grid, Dictionary <Vector3I, IMySlimBlock> cubes, ref BoundingSphereD sphere, bool sorted, Vector3I center, bool checkTriangles = false) { if (grid.PositionComp == null) { return; } if (sorted) { SlimsSortedList.Clear(); } else { _slimsSet.Clear(); } var matrixNormalizedInv = grid.PositionComp.WorldMatrixNormalizedInv; Vector3D result; Vector3D.Transform(ref sphere.Center, ref matrixNormalizedInv, out result); var localSphere = new BoundingSphere(result, (float)sphere.Radius); var fromSphere2 = BoundingBox.CreateFromSphere(localSphere); var min = (Vector3D)fromSphere2.Min; var max = (Vector3D)fromSphere2.Max; var vector3I1 = new Vector3I((int)Math.Round(min.X * grid.GridSizeR), (int)Math.Round(min.Y * grid.GridSizeR), (int)Math.Round(min.Z * grid.GridSizeR)); var vector3I2 = new Vector3I((int)Math.Round(max.X * grid.GridSizeR), (int)Math.Round(max.Y * grid.GridSizeR), (int)Math.Round(max.Z * grid.GridSizeR)); var start = Vector3I.Min(vector3I1, vector3I2); var end = Vector3I.Max(vector3I1, vector3I2); if ((end - start).Volume() < cubes.Count) { var vector3IRangeIterator = new Vector3I_RangeIterator(ref start, ref end); var next = vector3IRangeIterator.Current; while (vector3IRangeIterator.IsValid()) { IMySlimBlock cube; if (cubes.TryGetValue(next, out cube)) { if (new BoundingBox(cube.Min * grid.GridSize - grid.GridSizeHalf, cube.Max * grid.GridSize + grid.GridSizeHalf).Intersects(localSphere)) { var radiatedBlock = new RadiatedBlock { Center = center, Slim = cube, Position = cube.Position, }; if (sorted) { SlimsSortedList.Add(radiatedBlock); } else { _slimsSet.Add(cube); } } } vector3IRangeIterator.GetNext(out next); } } else { foreach (var cube in cubes.Values) { if (new BoundingBox(cube.Min * grid.GridSize - grid.GridSizeHalf, cube.Max * grid.GridSize + grid.GridSizeHalf).Intersects(localSphere)) { var radiatedBlock = new RadiatedBlock { Center = center, Slim = cube, Position = cube.Position, }; if (sorted) { SlimsSortedList.Add(radiatedBlock); } else { _slimsSet.Add(cube); } } } } if (sorted) { SlimsSortedList.Sort((x, y) => Vector3I.DistanceManhattan(x.Position, x.Slim.Position).CompareTo(Vector3I.DistanceManhattan(y.Position, y.Slim.Position))); } }