void OnValidate() { m_WheelFL = WheelFL.GetComponentInChildren <TextMesh>(); m_WheelFR = WheelFR.GetComponentInChildren <TextMesh>(); m_WheelBL = WheelBL.GetComponentInChildren <TextMesh>(); m_WheelBR = WheelBR.GetComponentInChildren <TextMesh>(); m_Center = CenterPoint.GetComponentInChildren <TextMesh>(); m_trace = GetComponentInChildren <SlidingTrace>(); }
// Use this for initialization void Start() { gamePadState = ControllerManager.Instance.GamePadStates[PlayerIndex]; lastGamePadState = ControllerManager.Instance.LastGamePadStates[PlayerIndex]; m_input = new KartInput(gamePadState, lastGamePadState); KartState = new KartState(); m_animator = GetComponent <Animator>(); KartRigidbody.transform = transform; KartRigidbody.position = transform.position; KartTransformer.KartRigidbody = KartRigidbody; KartRigidbody.KartTransformer = KartTransformer; KartRigidbody.Initialize(); WeaponPrefab = new List <GameObject>(); TraceL = GetComponentsInChildren <SlidingTrace>()[0]; TraceR = GetComponentsInChildren <SlidingTrace>()[1]; }