void Update() { if (prevstate != MG_StateManager.state) { prevstate = MG_StateManager.state; SetContents(prevstate); } switch (prevstate) { case MG_StateManager.States.Ready: Ready(); break; case MG_StateManager.States.Gameplay: GamePlay(); break; case MG_StateManager.States.Replay: Replay(); break; } SliderMat.SetFloat("_Slider", TL_TimeLineMng.ctime / TL_TimeLineMng.GetTimelim()); }
void Start() { stateManagerref = FindObjectOfType <MG_StateManager>(); SliderMat.SetFloat("_Slider", 0); T = GetComponent <Transform>(); Top_T = Top.GetComponent <Transform>(); //Texts[0].text = "Start"; prevstate = MG_StateManager.States.Ready; SetContents(prevstate); }