void Awake() { Debug.Assert(Instance == null); Instance = this; State = SceneState.Ready; TimeCtrl = new TimeCtrl(); SlideCounter = new SlideCounter(); Instantiate(ResourcesManager.CountDownCanvas); }
void Update() { if (State != SceneState.Main) { return; } if (Input.GetKeyDown("space")) { if (TimeCtrl.IsStop) { TimeCtrl.Play(); } else { TimeCtrl.Stop(); } } SlideCounter.Update(); }