private void InitScene() { slices = new SliceManager(this); DirectoryNode.LoadNodeTextures(); //Drive Nodes derive the textures from Directories, so no need to initialize them NodeManager.LoadVBOs(); slices.Reset(START_PATH); sceneList.AddLast(slices); // Set up the camera cam.Put(camStartPosition, camStartPitch, camStartYaw); doScaleIn = true; glwidget1.HasFocus = true; statusbar6.Push(0, " " + slices.ActiveSlice.NumFiles + " items"); GLib.Idle.Add(new GLib.IdleHandler(IdleRedraw)); //GLib.Timeout.Add (10, new GLib.TimeoutHandler (IdleRedraw)); }
private void InitScene() { slices = new SliceManager(this); slices.Reset(START_PATH); sceneList.AddLast(slices); // Set up the camera cam.Put(camStartPosition, camStartPitch, camStartYaw); doScaleIn = true; glwidget1.HasFocus = true; statusbar6.Push(0, " " + slices.ActiveSlice.NumFiles + " items"); GLib.Idle.Add(new GLib.IdleHandler(IdleRedraw)); //GLib.Timeout.Add (10, new GLib.TimeoutHandler (IdleRedraw)); }
private void OnEnable() { manager = GetComponent <SliceManager>(); lineRenderer.OnLineDrawn += OnLineDrawn; }