示例#1
0
    void AddCaptureSlainEvent(CharacterClass.charName charKiller, string killerName, CharacterClass.charName charSlain, string slainName)
    {
        SlainEvent capture = new SlainEvent();

        capture.killerName = killerName;
        capture.slainName  = slainName;

        for (int i = 0; i < charPortraits.Count; i++)
        {
            if (charPortraits[i].charName == charKiller)
            {
                capture.killerSprite = charPortraits[i].charPortrait;
            }

            if (charPortraits[i].charName == charSlain)
            {
                capture.slainSprite = charPortraits[i].charPortrait;
            }

            killerText.text = killerName;
            slainText.text  = slainName;
        }

        slainEventList.Add(capture);
    }
示例#2
0
    public void RpcEnqueueSlainEvent(string killerEntity, string deadEntity)
    {
        MobaEntity killer  = GameManager.instance.GetMobaEntity(killerEntity);
        MobaEntity dead    = GameManager.instance.GetMobaEntity(deadEntity);
        SlainEvent capture = new SlainEvent(killer, dead);

        slainEventList.Enqueue(capture);
    }
示例#3
0
        public SlainEvent Constructor()
        {
            SlainEvent capture = new SlainEvent();

            capture.killerName   = killerName;
            capture.slainName    = slainName;
            capture.killerSprite = killerSprite;
            capture.slainSprite  = slainSprite;

            return(capture);
        }
示例#4
0
    private IEnumerator ShowPlayerSlain(SlainEvent slainEvent)
    {
        //GetComponent<AudioSource>().PlayOneShot(slainSound);

        showSlainUi = true;

        killerImage.sprite = slainEvent.m_killerEntity.Icon;

        slainImage.sprite = slainEvent.m_deadEntity.Icon;

        killerText.text = slainEvent.m_killerEntity.DisplayName;

        slainText.text = slainEvent.m_deadEntity.DisplayName;

        yield return(new WaitForSeconds(8f));

        showSlainUi = false;
    }