public void PopulateButton(SkyboxButton button, AudioSource audioSourceDown, AudioSource audioSourceUp)
 {
     base.PopulateButton(button, audioSourceDown, audioSourceUp);
     button.clickOnTriggerExit = true;
     button.skybox             = skybox;
     button.skyboxManager      = skyboxManager;
 }
        protected override void AddButton(GameObject target, AudioSource audioSourceDown, AudioSource audioSourceUp)
        {
            SkyboxButton button = Undoable.AddComponent <SkyboxButton>(target);

            PopulateButton(button, audioSourceDown, audioSourceUp);
        }