protected override void SetupType(Skriptum type) { base.SetupType(type); MyClass skriptum = (MyClass)type; // @SCRIPT SetupType }
protected override void SetupType(Skriptum type) { base.SetupType(type); GameString gameString = (GameString)type; //Language_cbb_SelectedIndexChanged(); }
protected override void SetupType(Skriptum type) { base.SetupType(type); Skill skill = (Skill)type; #region Translation / Description description_txt.Text = skill.Description; Language_cbb_SelectedIndexChanged(); #endregion #region Flags & MaxLevel ulong flags = skill.FlagsGZ; int baseAttribute = (int)(flags & 0xF); switch (baseAttribute) { //case 0: // str_rb.Checked = true; // break; case 1: agi_rb.Checked = true; break; case 2: int_rb.Checked = true; break; case 3: cha_rb.Checked = true; break; default: str_rb.Checked = true; break; } if ((flags & 0x10) == 0x10) { effects_party_cb.Checked = true; } if ((flags & 0x100) == 0x100) { inactive_cb.Checked = true; } maxLevel_num.Value = skill.MaxLevel; #endregion }
protected Skriptum GetTypeByID(string typeID) { Skriptum typeX = null; for (int i = 0; i < types.Count; i++) { if (types[i].ID.Equals(typeID)) { typeX = types[i]; i = types.Count; } } return(typeX); }
protected override void SetupType(Skriptum type) { base.SetupType(type); Quest quest = (Quest)type; #region Translation / Description //description_txt.Text = skill.Description; Language_cbb_SelectedIndexChanged(); #endregion #region Flags & MaxLevel #endregion }
protected override void SaveTypeByIndex(List <string> values, int selectedIndex, Skriptum changed = null) { string tmp = string.Empty; tmp += values[0] + ';'; tmp += values[1] + ';'; // @SCRIPT SaveTypeByIndex values.Clear(); values = new List <string>(tmp.Split(';')); string[] valuesX = values.ToArray(); MyClass obj = new MyClass(valuesX); CodeWriter.SavePseudoCodeByType(obj, valuesX); base.SaveTypeByIndex(values, selectedIndex, changed); }
protected override void SaveTypeByIndex(List <string> values, int selectedIndex, Skriptum changed = null) { string tmp = values[0] + ';'; tmp += values[1] + ';'; tmp += GetFlags() + ";"; values.Clear(); values = new List <string>(tmp.Split(';')); string[] valuesX = values.ToArray(); Quest q = new Quest(valuesX); CodeWriter.SavePseudoCodeByType(q, valuesX); base.SaveTypeByIndex(values, selectedIndex, changed); }
protected override void SaveTypeByIndex(List <string> values, int selectedIndex, Skriptum changed = null) { string tmp = values[0] + ';'; tmp += values[1] + ';'; tmp += GetFlags() + ";"; tmp += maxLevel_num.Value + ';'; tmp += description_txt.Text.Replace(' ', '_'); values.Clear(); values = new List <string>(tmp.Split(';')); string[] valuesX = values.ToArray(); Skill s = new Skill(valuesX); CodeWriter.SavePseudoCodeByType(s, valuesX); base.SaveTypeByIndex(values, selectedIndex, changed); }
protected override void SaveTypeByIndex(List <string> values, int selectedIndex, Skriptum changed = null) { string tmp = values[0] + " " + GetFlags(); //language_cbb.SelectedIndex = LANGUAGE_EN_GZ; //tmp += ' ' + singleNameTranslation_txt.Text.Replace(' ', '_'); //tmp += ' ' + name_txt.Text.Replace(' ', '_'); tmp += ' ' + values[1]; tmp += ' ' + meshName_txt.Text; tmp += SourceReader.GetCompiledCodeLines(opCodes_rtb.Lines); tmp += " " + (mno_choose_lb.Items.Count - 1); tmp += ';'; foreach (GameMenuOption c_mno in currentGameMenuOptions) { tmp += " " + c_mno.Name; tmp += SourceReader.GetCompiledCodeLines(c_mno.ConditionBlock); tmp += " " + c_mno.Text.Replace(' ', '_'); tmp += SourceReader.GetCompiledCodeLines(c_mno.ConsequenceBlock); tmp += " " + c_mno.DoorText.Replace(' ', '_') + ' '; } values.Clear(); values = new List <string>(tmp.Split(';')); string[] valuesX = values.ToArray(); GameMenu m = new GameMenu(valuesX); CodeWriter.SavePseudoCodeByType(m, valuesX); base.SaveTypeByIndex(values, selectedIndex, m); }
protected override void SetupType(Skriptum type) { base.SetupType(type); Troop troop = (Troop)type; #region GROUP1 - Flags & Guarantee troopTypes_lb.SelectedIndex = (int)(troop.FlagsGZ & 0xF); if (troop.FlagsGZ > 0) { foreach (string flag in troop.Flags.Split('|')) { Control[] cc = groupBox_1_gb.Controls.Find(flag.Substring(3) + "_cb", false); if (cc.Length == 1 && !flag.Contains("tf_guarantee_")) { ((CheckBox)cc[0]).CheckState = CheckState.Checked; } //else if (cc.Length > 1 && !flag.Contains("tf_guarantee_")) // MessageBox.Show("ERROR: Double Flags found! --> " + cc.Length); // enable if needed again else { for (int i = 0; i < guarantee_gb.Controls.Count; i++) { CheckBox c = (CheckBox)guarantee_gb.Controls[i]; if (c.Name.Remove(c.Name.LastIndexOf('_')).Equals(flag.Replace("tf_guarantee_", string.Empty))) { c.CheckState = CheckState.Checked; i = guarantee_gb.Controls.Count; } } } } } #endregion #region GROUP2 - Faction & Special Values factions_lb.SelectedIndex = troop.FactionID; reserved_txt.Text = troop.Reserved; string[] sceneCode = troop.SceneCode.Split('|'); if (IsNumeric(sceneCode[0])) { scenes_lb.SelectedIndex = int.Parse(sceneCode[0]); } else { scenes_lb.SelectedIndex = 0; } if (sceneCode.Length > 1) { entryPoint_numeric.Value = byte.Parse(sceneCode[1]); } #endregion #region GROUP3 - Items IsDataLoaded = false; foreach (int itemID in troop.Items) { Item itemX = (Item)itemsRList[itemID]; AddItemToInventarComboboxByKind(itemID, itemX.Prefix + itemX.ID); usedItems_lb.Items.Add(itemID + " - " + itemX.Prefix + itemX.ID); } inventoryItemFlags = troop.ItemFlags; SelectFirstInventarComboBoxItems(); #endregion #region GROUP4 - Attributes & Level str_txt.Text = troop.Strength.ToString(); agi_txt.Text = troop.Agility.ToString(); int_txt.Text = troop.Intelligence.ToString(); cha_txt.Text = troop.Charisma.ToString(); level_txt.Text = troop.Level.ToString(); #endregion #region GROUP5 - Proficiencies onehandedWeapon_txt.Text = troop.OneHanded.ToString(); twohandedWeapon_txt.Text = troop.TwoHanded.ToString(); polearms_txt.Text = troop.Polearm.ToString(); archery_txt.Text = troop.Archery.ToString(); crossbows_txt.Text = troop.Crossbow.ToString(); throwing_txt.Text = troop.Throwing.ToString(); firearms_txt.Text = troop.Firearm.ToString(); #endregion #region GROUP6 - Skills SetupTroopSkills(troop); #endregion #region GROUP7 - Upgrade Paths if (troop.UpgradeTroop1 < upgradeTroop1_lb.Items.Count) { upgradeTroop1_lb.SelectedIndex = troop.UpgradeTroop1; } else { MessageBox.Show("TROOP_UPGRADE_PATH1:" + Environment.NewLine + troop.UpgradeTroop1ErrorCode, Application.ProductName + " : Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); } if (troop.UpgradeTroop2 < upgradeTroop2_lb.Items.Count) { upgradeTroop2_lb.SelectedIndex = troop.UpgradeTroop2; } else { MessageBox.Show("TROOP_UPGRADE_PATH2:" + Environment.NewLine + troop.UpgradeTroop2ErrorCode, Application.ProductName + " : Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); } #endregion #region GROUP8 - Face face1_txt.Text = troop.Face1; face2_txt.Text = troop.Face2; var troopType = troop.GetTroopType(); var mergedFace = Face.MergeTroopFaces(troop); // - - - skin_tb.Maximum = mergedFace.MaxSkin; skin_tb.Value = (int)mergedFace.Skin; if (troopType.HasHair) { hair_tb.Maximum = mergedFace.MaxHair; hair_tb.Value = (int)mergedFace.Hair; } hair_lbl.Visible = troopType.HasHair; hair_tb.Visible = troopType.HasHair; if (troopType.HasBeard) { beard_tb.Maximum = mergedFace.MaxBeard; beard_tb.Value = (int)mergedFace.Beard; } beard_lbl.Visible = troopType.HasBeard; beard_tb.Visible = troopType.HasBeard; // - - - age_tb.Maximum = Face.MAX_AGE_P; age_tb.Value = (int)mergedFace.Age; hairColor_tb.Maximum = Face.MAX_HAIR_COLOR_P; hairColor_tb.Value = (int)mergedFace.HairColorCode; #endregion }
protected override void SaveTypeByIndex(List <string> values, int selectedIndex, Skriptum changed = null) { string tmp = values[0] + " " + values[1] + " " + GetFlags() + " " + menuID_cbb.SelectedIndex + " " + faction_cbb.SelectedIndex + " " + GetPersonality(); for (int i = 0; i < stack_troops_lb.Items.Count; i++) { tmp += " " + CodeReader.Troops.IndexOf("trp_" + stack_troops_lb.Items[i].ToString()) + " " + memberValues[i][0] + " " + memberValues[i][1] + " " + memberValues[i][2]; } //for invalid troops for (int i = 0; i < 6 - stack_troops_lb.Items.Count; i++) { tmp += " -1 0 0 0"; } //for invalid troops values.Clear(); foreach (string value in tmp.Split()) { values.Add(value); } values[0] = values[0].Substring(3); string[] valuesX = values.ToArray(); PartyTemplate p = new PartyTemplate(valuesX); CodeWriter.SavePseudoCodeByType(p, valuesX); base.SaveTypeByIndex(values, selectedIndex, p); }
protected virtual void Exit_btn_Click(object sender, EventArgs e) { ResetToOriginalModule(); SelectedType = null; }
protected virtual void Types_cbb_SelectedIndexChanged(object sender, EventArgs e) { SelectedType = GetTypeByID(type_cbb.SelectedItem.ToString()); addTypeFromMod_btn.Enabled = true; TypeMode = true; }
protected override void SetupType(Skriptum type) { base.SetupType(type); GameMenu menu = (GameMenu)type; name_txt.Text = menu.Text; #region Group2 - Flags & Textcolor & Meshname meshName_txt.Text = menu.MeshName; List <string> flags = new List <string>(menu.Flags.Split('|')); if (flags.Contains("mnf_join_battle")) { mnf_join_battle_cb.Checked = true; } if (flags.Contains("mnf_auto_enter")) { mnf_auto_enter_cb.Checked = true; } if (flags.Contains("mnf_enable_hot_keys")) { mnf_enable_hot_keys_cb.Checked = true; } if (flags.Contains("mnf_disable_all_keys")) { mnf_disable_all_keys_cb.Checked = true; } if (flags.Contains("mnf_scale_picture")) { mnf_scale_picture_cb.Checked = true; } for (int i = 0; i < flags.Count; i++) { if (flags[i].Contains("menu_text_color")) { string tmp = flags[i].Substring(flags[i].IndexOf('(') + 1); tmp = tmp.Remove(tmp.IndexOf(')')); hexColor_txt.Text = tmp; i = flags.Count; } } //MessageBox.Show(HexConverter.Dec2Hex_16CHARS(menu.FlagsGZ)); /* * mnf_join_battle = 0x00000001 #Consider this menu when the player joins a battle * mnf_auto_enter = 0x00000010 #Automatically enter the town with the first menu option. * mnf_enable_hot_keys = 0x00000100 #Enables P,I,C keys * mnf_disable_all_keys = 0x00000200 #Disables all keys * mnf_scale_picture = 0x00001000 #Scale menu picture to offest screen aspect ratio * def menu_text_color(color):*/ #endregion #region Group3 - Operations Code string[] opCode = menu.OperationBlock; foreach (string codeLine in opCode) { opCodes_rtb.AppendText(codeLine + Environment.NewLine); } #endregion #region Group4 - Menu Options mno_choose_lb.Items.Clear(); // Check why this isn't cleared automaticly currentGameMenuOptions = new List <GameMenuOption>(menu.MenuOptions); foreach (GameMenuOption mno in currentGameMenuOptions) { mno_choose_lb.Items.Add(mno.Name); } //if (mno_choose_lb.Items.Count == 0) mno_choose_lb.Items.Add(NEW_OPTION); mno_choose_lb.SelectedIndex = 0; #endregion }
protected override void SetupType(Skriptum type) { base.SetupType(type); Party party = (Party)type; name_txt.Text = party.Name; #region GROUP2 - Flags List <string> flags = new List <string>(party.Flags.Split('|')); List <string> mapicons = new List <string>(CodeReader.MapIcons); map_icon_cbb.SelectedIndex = mapicons.IndexOf(flags[0]); if (flags.Contains("pf_label_large")) { large_label_rb.Checked = true; } else if (flags.Contains("pf_label_medium")) { medium_label_rb.Checked = true; } else if (flags.Contains("pf_label_small")) { small_label_rb.Checked = true; } if (flags.Contains("pf_no_label")) { no_label_rb.Checked = true; } Control c; string nameEnd; bool found = false; foreach (string flag in flags) { for (int i = 0; i < groupBox_1_gb.Controls.Count; i++) { c = groupBox_1_gb.Controls[i]; nameEnd = GetNameEndOfControl(c); if (flag.Equals("pf_" + c.Name.Remove(c.Name.LastIndexOf('_')))) { if (nameEnd.Equals("rb")) { ((RadioButton)c).Checked = true; } else { ((CheckBox)c).CheckState = CheckState.Checked; } found = true; } else if (flag.Contains("carries_")) { string f = flag.Substring(flag.IndexOf('(') + 1).Split(')')[0]; if (flag.Contains("goods")) { carries_goods_txt.Text = f; } else { carries_gold_txt.Text = f; } found = true; } if (found) { i = groupBox_1_gb.Controls.Count; } } } #endregion #region GROUP3 menuID_cbb.SelectedIndex = party.MenuID; party_template_cbb.SelectedIndex = party.PartyTemplateID; faction_cbb.SelectedIndex = party.FactionID; ai_bhvr_cbb.SelectedIndex = party.AIBehavior; ai_target_p_cbb.SelectedIndex = party.AITargetParty; #endregion #region GROUP4 char[] personality = HexConverter.Dec2Hex(party.Personality).ToString().Substring(5).ToCharArray(); courage_num.Value = int.Parse(personality[0].ToString()); aggressiveness_num.Value = int.Parse(personality[1].ToString()); if (personality[2] != '0') { banditness_cb.CheckState = CheckState.Checked; } double[] coords = party.InitialCoordinates; x_axis_txt.Text = CodeReader.Repl_CommaWDot(coords[0].ToString()); y_axis_txt.Text = CodeReader.Repl_CommaWDot(coords[1].ToString()); direction_in_degrees_txt.Text = CodeReader.Repl_CommaWDot(party.PartyDirectionInDegrees.ToString()); #endregion #region Stack Troops - GROUP5 memberValues.Clear(); stack_troops_lb.Items.Clear(); if (party.Members.Length > 0) { foreach (PMember member in party.Members) { stack_troops_lb.Items.Add(member.Troop); int[] values = new int[3]; values[0] = member.MinimumTroops; values[1] = member.MaximumTroops; values[2] = member.Flags; memberValues.Add(values); } if (party.Members.Length > 0) { stack_troops_lb.SelectedIndex = 0; } } #endregion }
protected override void SaveTypeByIndex(List <string> values, int selectedIndex, Skriptum changed = null) { string tmp = " " + values[0] + " " + values[1] + " " + GetFlags() + " " + menuID_cbb.SelectedIndex + " " + party_template_cbb.SelectedIndex + " " + faction_cbb.SelectedIndex + " "; tmp += GetPersonality() + " " + ai_bhvr_cbb.SelectedIndex + " " + ai_target_p_cbb.SelectedIndex + " "; tmp += x_axis_txt.Text + " " + y_axis_txt.Text + " " + stack_troops_lb.Items.Count; for (int i = 0; i < stack_troops_lb.Items.Count; i++) { tmp += " " + CodeReader.Troops.IndexOf("trp_" + stack_troops_lb.Items[i].ToString()) + " " + memberValues[i][0] + " " + memberValues[i][1] + " " + memberValues[i][2]; } //for invalid troops - still needed? //for (int i = 0; i < 6 - stack_troops_lb.Items.Count; i++) // values[0] += " -1 0 0 0"; //for invalid troops values.Clear(); values = new List <string>(tmp.Split()) { direction_in_degrees_txt.Text }; string[] valuesX = values.ToArray(); Party p = new Party(valuesX); CodeWriter.SavePseudoCodeByType(p, valuesX); base.SaveTypeByIndex(values, selectedIndex, p); }
protected override void SaveTypeByIndex(List <string> values, int selectedIndex, Skriptum changed = null) { /// Check if is set by default now - if not make it happen if (troopImage_txt.Text.Length == 0) { troopImage_txt.Text = "0"; } if (reserved_txt.Text.Length == 0) { reserved_txt.Text = "0"; } if (face1_txt.Text.Length == 0) { face1_txt.Text = FACE_CODE_ZERO; } if (face2_txt.Text.Length == 0) { face2_txt.Text = FACE_CODE_ZERO; } /// Check if is set by default now - if not make it happen /*if (!id_txt.Text.StartsWith("trp_"))//should already be done in ToolForm * id_txt.Text = "trp_" + id_txt.Text; * else * id_txt.Text = "trp_" + id_txt.Text;*/ string tmp = /*id_txt.Text.Replace(' ', '_')*/ values[0] + ' ' + /*name_txt.Text.Replace(' ', '_')*/ values[1] + ' ' + plural_name_txt.Text.Replace(' ', '_') + ' ' + troopImage_txt.Text.Replace(' ', '_') + ' ' + GetFlagsValue().ToString() + ' ' + GetSceneCode().ToString() + ' ' + reserved_txt.Text + ' ' + factions_lb.SelectedIndex.ToString() + ' ' + upgradeTroop1_lb.SelectedIndex.ToString() + ' ' + upgradeTroop2_lb.SelectedIndex.ToString() + "; "; for (int i = 0; i < usedItems_lb.Items.Count; i++) { tmp += usedItems_lb.Items[i].ToString().Split('-')[0] + inventoryItemFlags[i] + " ";//could be a problem when itemFlags are wrong } for (int i = 0; i < (64 - usedItems_lb.Items.Count); i++) { tmp += "-1 0 "; } tmp += "; "; tmp += str_txt.Text + ' ' + agi_txt.Text + ' ' + int_txt.Text + ' ' + cha_txt.Text + ' ' + level_txt.Text + "; "; tmp += onehandedWeapon_txt.Text + ' ' + twohandedWeapon_txt.Text + ' ' + polearms_txt.Text + ' ' + archery_txt.Text + ' ' + crossbows_txt.Text + ' ' + throwing_txt.Text + ' ' + firearms_txt.Text + ';'; SuperGZ_192Bit skillsValue = new SuperGZ_192Bit(GetSkillCodes()); foreach (uint u in skillsValue.ValueUInt) { tmp += u + " "; } tmp += "; "; SuperGZ_256Bit faceCode1 = new SuperGZ_256Bit(face1_txt.Text); SuperGZ_256Bit faceCode2 = new SuperGZ_256Bit(face2_txt.Text); for (int i = 0; i < faceCode1.ValueULong.Length; i++) { tmp += faceCode1.ValueULong[i] + " "; } for (int i = 0; i < faceCode2.ValueULong.Length; i++) { tmp += faceCode2.ValueULong[i] + " "; } /*bool newOne = false; * Troop changed = new Troop(values); * * MB_Studio.SavePseudoCodeByType(changed, values); * * if (selectedIndex < typeSelect_lb.Items.Count - 1) * types[selectedIndex] = changed; * else * { * types.Add(changed); * typeSelect_lb.Items.Add(changed.ID); * newOne = !newOne; * } * * foreach (Troop troop in types) * list.Add(troop); * * SourceWriter.WriteAllObjects(); * new SourceWriter().WriteTroops(list); * * if (newOne) * typeSelect_lb.SelectedIndex = typeSelect_lb.Items.Count - 1;*/ values.Clear(); values = new List <string>(tmp.Split(';')); string[] valuesX = values.ToArray(); Troop t = new Troop(valuesX); CodeWriter.SavePseudoCodeByType(t, valuesX); base.SaveTypeByIndex(values, selectedIndex, t); }