示例#1
0
        private string GetChromaName(int id, int chromaId)
        {
            if ((Chromas == null) || !Chromas.ContainsKey(new KeyValuePair <Champion, byte>(Player.Instance.Hero, (byte)id)))
            {
                return(string.Empty);
            }

            var dictionary   = GetChromaList(id);
            var baseSkinName = Skins.FirstOrDefault(x => x.Value == id).Key;

            if (dictionary == null)
            {
                return(baseSkinName);
            }

            var chromaIdT = dictionary.ElementAtOrDefault(chromaId).Key;

            return(chromaIdT != default(string) ? $"{baseSkinName} : {chromaIdT} chroma" : baseSkinName);
        }
示例#2
0
        public static void Load()
        {
            XmlElement xroot = null;

            try {
                XmlDocument xdoc = new XmlDocument();
                xdoc.Load(SettingsFile);
                xroot = xdoc["settings"] ?? xdoc["root"];

                // first load the simplest properties
                if (xroot["Email"] != null)
                {
                    Email = xroot["Email"].InnerText;
                }
                if (xroot["BackgroundColor"] != null)
                {
                    BackgroundColor = Color.FromArgb(int.Parse(xroot["BackgroundColor"].InnerText));
                }
                if (xroot["Delay"] != null)
                {
                    Delay = TimeSpan.FromMilliseconds(int.Parse(xroot["Delay"].InnerText));
                }

                if (xroot["SkinFolders"] is XmlNode xSkinFolders)
                {
                    foreach (XmlNode xDir in xSkinFolders)
                    {
                        var sf = new SkinDirectoryEntry {
                            Path  = xDir.Attributes["path"].Value,
                            Types = (SkinType)int.Parse(xDir.Attributes["types"].Value)
                        };
                        // setup skin folders to default svg only
                        SkinFolders.Add(sf);
                    }
                }
            }
            catch (XmlException) { }
            catch (FormatException) { }

            if (!SkinFolders.Any())
            {
                // setup skin folders to default svg only
                SkinFolders.Add(new SkinDirectoryEntry {
                    Path = "./skins", Types = SkinType.Svg
                });
            }

            // then load all skins as they have no dependencies
            LoadSkins();
            LoadRemaps();

            try {
                // now we can load the skin-specific settings
                if (xroot["ActiveSkin"] != null)
                {
                    ActiveSkin = Skins.FirstOrDefault(s => s.Path == xroot["ActiveSkin"].InnerText);
                }

                foreach (XmlNode skinCfg in xroot["SkinSettings"].ChildNodes)
                {
                    string path = skinCfg.Attributes["path"].Value;

                    var skin = Skins.FirstOrDefault(s => s.Path == path);
                    var wsz  = skinCfg.Attributes["WindowSize"];
                    if (wsz != null && skin != null)
                    {
                        string size = wsz.Value;
                        Size   sz   = new Size(int.Parse(size.Substring(0, size.IndexOf("x"))), int.Parse(size.Substring(size.IndexOf("x") + 1)));
                        WindowSizes[skin] = sz;
                    }

                    if (skin is SvgSkin svg && skinCfg.Attributes["ActiveRemap"] != null)
                    {
                        Guid uuid = Guid.Parse(skinCfg.Attributes["ActiveRemap"].Value);

                        var remapList = AvailableRemaps.Where(kvp => kvp.Value.Any(cr => cr.UUID == uuid));
                        if (remapList.Any())
                        {
                            var skinList = remapList.First().Value;
                            SelectedRemaps[svg] = skinList.First(r => r.UUID == uuid);
                        }
                    }

                    else if (skin is NintendoSpySkin nspySkin && skinCfg.Attributes["ActiveBackground"] != null)
                    {
                        SelectedNSpyBackgrounds[nspySkin] = skinCfg.Attributes["ActiveBackground"].Value;
                    }
                }
示例#3
0
 public MojangSkinProfile GetActiveSkin()
 {
     return(Skins?.FirstOrDefault(x => x.State.Equals("ACTIVE", StringComparison.OrdinalIgnoreCase)));
 }
示例#4
0
        public static void Load()
        {
            try {
                XmlDocument xdoc = new XmlDocument();
                xdoc.Load(SettingsFile);
                XmlElement xroot = xdoc["settings"] ?? xdoc["root"];

                // first load the simplest properties
                if (xroot["Email"] != null)
                {
                    Email = xroot["Email"].InnerText;
                }
                if (xroot["BackgroundColor"] != null)
                {
                    BackgroundColor = Color.FromArgb(int.Parse(xroot["BackgroundColor"].InnerText));
                }
                if (xroot["Delay"] != null)
                {
                    Delay = TimeSpan.FromMilliseconds(int.Parse(xroot["Delay"].InnerText));
                }


                // then load all skins as they have no dependencies
                LoadSkins();

                // now we can load the skin-specific settings
                if (xroot["active_skin"] != null)
                {
                    ActiveSkin = Skins.FirstOrDefault(s => s.Path == xroot["active_skin"].InnerText);
                }
                foreach (XmlNode skinCfg in xroot["skin_settings"].ChildNodes)
                {
                    string path = skinCfg.Attributes["skin_path"].Value;

                    var wsz = skinCfg.Attributes["window_size"];
                    if (wsz != null)
                    {
                        string size = wsz.Value;
                        Size   sz   = new Size(int.Parse(size.Substring(0, size.IndexOf("x"))), int.Parse(size.Substring(size.IndexOf("x") + 1)));
                        var    skin = Skins.FirstOrDefault(s => s.Path == path);
                        if (skin != null)
                        {
                            WindowSizes[skin] = sz;
                        }
                    }
                }

                // load arduino map, then controllers
                var arduinoMap = xroot["arduino_mapping"];
                if (arduinoMap != null)
                {
                    foreach (XmlNode e in arduinoMap.ChildNodes)
                    {
                        ArduinoMapping[e.Attributes["port"].Value] =
                            (ControllerType)Enum.Parse(typeof(ControllerType), e.Attributes["type"].Value, true);
                    }
                }
                LoadControllers();

                // finally we can determine the active controller
                if (xroot["active_dev_path"] != null)
                {
                    SetActiveController(Controllers.FirstOrDefault(c => c.DevicePath == xroot["active_dev_path"].InnerText));
                }
            }
            catch { }
        }