示例#1
0
    void OnGUI()
    {
        //float sX = Screen.width / 20;
        //float sW = Screen.width;
        //float sY = Screen.height - Screen.height / 8;
        //float sH = Screen.height / 8;

        //GUI.Button(new Rect(0, sY, sW, sH), "");



        Rect renderRect = new Rect(rx, ry, rw, rh);

        if (!fullScreen)
        {
            GUI.DrawTexture(renderRect, renderCam);
        }


        float modeW = 100;
        float modeY = 140;

        for (int i = 0; i < modes.Count; i++)
        {
            GUI.color = Color.white;
            if (i == modeValue)
            {
                GUI.color = Color.yellow;
            }
            if (GUI.Button(new Rect(0 + modeW * i, modeY, modeW, 30), modes[i]))
            {
                modeValue = i;
                selectionMode();
            }
        }

        GUI.color = Color.white;

        switch (modeValue)
        {
        case 0:    //SELECTION MODE

            //CHANGE HUMAN SKIN OPACITY
            if (GUI.Button(new Rect(20, 20, 100, 30), "Change Skin"))
            {
                skinId++;
                if (skinId % 2 == 1)
                {
                    skin.material = translucentSkin;
                }
                else
                {
                    skin.material = basicSkin;
                }
            }

            if (GUI.Button(new Rect(20, 60, 100, 30), "Switch Opacity"))
            {
                opacityArg++;
                SkinnedFaceTracing faceTracing = GetComponent <SkinnedFaceTracing>();
                Material           opacityMaterial;
                opacityMaterial = opaque;
                if (opacityArg % 2 == 1)
                {
                    opacityMaterial = transparent;
                }
                faceTracing.switchOpacity(opacityMaterial, opacityArg);
            }



            if (GUI.Button(new Rect(20, 150, 100, 30), "Save Group"))
            {
                saveGroup   = true;
                fieldActive = !fieldActive;
                inputField.SetActive(fieldActive);
                faceNameField.SetActive(false);
            }

            GUI.Button(new Rect(20, 250, 150, 30), "Strength:" + power);

            if (saveGroup)
            {
                if (Input.GetKeyDown(KeyCode.Return))
                {
                    fieldActive = false;
                    InputField field     = inputField.GetComponent <InputField>();
                    string     fieldText = field.text;
                    if (fieldText.Length > 0)
                    {
                        saveGroupFile(faceTracing.returnVertexIndexes(), faceTracing.returnTrackingStrengths(), fieldText);
                    }
                    saveGroup = false;
                    inputField.SetActive(false);
                }
            }


            if (GUI.Button(new Rect(20, 280, 100, 30), "Save Face"))
            {
                saveFace       = true;
                saveFaceActive = !saveFaceActive;
                faceNameField.SetActive(saveFaceActive);
                inputField.SetActive(false);
            }

            if (saveFace)
            {
                if (Input.GetKeyDown(KeyCode.Return))
                {
                    print("try to");
                    saveFaceActive = false;
                    InputField field     = faceNameField.GetComponent <InputField>();
                    string     fieldText = field.text;

                    if (fieldText.Length > 0)
                    {
                        saveFaceFile(fieldText);
                    }

                    saveFace = false;
                    faceNameField.SetActive(false);
                }
            }


            break;


        case 1:    //EDIT MODE

            if (GUI.Button(new Rect(20, 100, 100, 30), "Show Grid"))
            {
                gridScript2.SwitchVisibleStatus();
                gridScript2.SwitchVisibleTracking();
            }

            float hM = 30;
            float wM = 120;
            float yM = Screen.height - modificatorModes.Count * hM;
            for (int i = 0; i < modificatorModes.Count; i++)
            {
                GUI.color = Color.white;
                if (i == modificatorModeValue)
                {
                    GUI.color = Color.green;
                }

                if (GUI.Button(new Rect(0, yM, wM, hM), modificatorModes[i]))
                {
                    modificatorModeValue = i;
                }

                yM += hM;
            }


            break;
        }

        if (Input.GetKey(KeyCode.X))
        {
            if (power > 0)
            {
                power--;
            }
        }

        if (Input.GetKey(KeyCode.C))
        {
            if (power < 100)
            {
                power++;
            }
        }
    }