public Ape(Data data) : base(data, new PlayerInput(), new AccMovement()) { Stat.SetHp(150, 1.2f); Stat.SetMental(75, 1.1f); Stat.SetAttack(25.5f, 1.1f); Skin.AddBaseSkinSet(@"Unit\base\girl"); Skin.AddAmorTexture(@"Unit\skin\basesuit"); Skin.AddHairTexture(@"Unit\skin\hair00"); Skin.SkinChanger(new MovementSkinChanger(this)); UnitComponents.Add(new PlayerUIDataSyncComponent(this)); SetUnitType(UnitType.Player); AddCollision(data.Screen.World, 0.6f, 4); }