public static void onOpponentHasLeftMatch(ulong playerId) { _syncDelegate.OnOpponentHasLeftMatch(playerId); }
public void onOpponentHasLeftMatch(long playerId) { var opponentPlayerId = Convert.ToUInt64(playerId); _syncDelegate.OnOpponentHasLeftMatch(opponentPlayerId); }
public static void onOpponentHasLeftMatch(UInt64 playerId) { _syncMessageHandler.OnOpponentHasLeftMatch(playerId); }