public SkillsDetail(IEnumerable <SkillAggregate> skillAggregate, Database.Database.Type type) { InitializeComponent(); _skills = skillAggregate; _type = type; switch (_type) { case Database.Database.Type.Damage: { var header = new SkillsHeaderDps(); ContentWidth = header.Width; header.LabelName.MouseRightButtonUp += LabelNameOnMouseRightButtonUp; header.LabelAverageCrit.MouseRightButtonUp += LabelAverageCritOnMouseRightButtonUp; header.LabelAverageHit.MouseRightButtonUp += LabelAverageHitOnMouseRightButtonUp; header.LabelBiggestCrit.MouseRightButtonUp += LabelBiggestCritOnMouseRightButtonUp; header.LabelCritRateDmg.MouseRightButtonUp += LabelCritRateDmgOnMouseRightButtonUp; header.LabelDamagePercentage.MouseRightButtonUp += LabelDamagePercentageOnMouseRightButtonUp; header.LabelNumberHitDmg.MouseRightButtonUp += LabelNumberHitDmgOnMouseRightButtonUp; header.LabelTotalDamage.MouseRightButtonUp += LabelTotalDamageOnMouseRightButtonUp; header.LabelNumberCritDmg.MouseRightButtonUp += LabelNumberCritDmgOnMouseRightButtonUp; header.LabelAverageTotal.MouseRightButtonUp += LabelAverageTotalOnMouseRightButtonUp; _currentSortedLabel = header.LabelTotalDamage; SkillsList.Items.Add(header); } break; case Database.Database.Type.Heal: { var header = new SkillsHeaderHeal(); ContentWidth = header.Width; header.LabelName.MouseRightButtonUp += LabelNameOnMouseRightButtonUp; header.LabelCritRateHeal.MouseRightButtonUp += LabelCritRateHealOnMouseRightButtonUp; header.LabelNumberHitHeal.MouseRightButtonUp += LabelNumberHitHealOnMouseRightButtonUp; header.LabelNumberCritHeal.MouseRightButtonUp += LabelNumberCritHealOnMouseRightButtonUp; header.LabelTotalHeal.MouseRightButtonUp += LabelTotalHealOnMouseRightButtonUp; header.LabelAverage.MouseRightButtonUp += LabelAverageOnMouseRightButtonUp; header.LabelAverageCrit.MouseRightButtonUp += LabelAverageHealCritOnMouseRightButtonUp; header.LabelAverageHit.MouseRightButtonUp += LabelAverageHealHitOnMouseRightButtonUp; header.LabelBiggestCrit.MouseRightButtonUp += LabelBiggestHealCritOnMouseRightButtonUp; header.LabelBiggestHit.MouseRightButtonUp += LabelBiggestHealHitOnMouseRightButtonUp; _currentSortedLabel = header.LabelTotalHeal; SkillsList.Items.Add(header); } break; case Database.Database.Type.Mana: { var header = new SkillsHeaderMana(); ContentWidth = header.Width; header.LabelName.MouseRightButtonUp += LabelNameOnMouseRightButtonUp; header.LabelNumberHitMana.MouseRightButtonUp += LabelNumberHitManaOnMouseRightButtonUp; header.LabelTotalMana.MouseRightButtonUp += LabelTotalManaOnMouseRightButtonUp; _currentSortedLabel = header.LabelTotalMana; SkillsList.Items.Add(header); } break; case Database.Database.Type.Counter: { var header = new SkillsHeaderCounter(); ContentWidth = header.Width; header.LabelName.MouseRightButtonUp += LabelNameOnMouseRightButtonUp; header.LabelNumberHit.MouseRightButtonUp += LabelNumberHitCounterOnMouseRightButtonUp; _currentSortedLabel = header.LabelNumberHit; SkillsList.Items.Add(header); } break; default: throw new ArgumentOutOfRangeException(); } Repaint(); }
public SkillsDetail(Dictionary <DamageMeter.Skills.Skill.Skill, SkillStats> skills, Type type, Entity currentBoss, bool timedEncounter) { InitializeComponent(); _currentBoss = currentBoss; _timedEncounter = timedEncounter; TypeSkill = type; switch (TypeSkill) { case Type.Dps: { var header = new SkillsHeaderDps(); ContentWidth = header.Width; header.LabelName.MouseRightButtonUp += LabelNameOnMouseRightButtonUp; header.LabelAverageCrit.MouseRightButtonUp += LabelAverageCritOnMouseRightButtonUp; header.LabelAverageHit.MouseRightButtonUp += LabelAverageHitOnMouseRightButtonUp; header.LabelBiggestCrit.MouseRightButtonUp += LabelBiggestCritOnMouseRightButtonUp; header.LabelCritRateDmg.MouseRightButtonUp += LabelCritRateDmgOnMouseRightButtonUp; header.LabelDamagePercentage.MouseRightButtonUp += LabelDamagePercentageOnMouseRightButtonUp; header.LabelNumberHitDmg.MouseRightButtonUp += LabelNumberHitDmgOnMouseRightButtonUp; header.LabelTotalDamage.MouseRightButtonUp += LabelTotalDamageOnMouseRightButtonUp; header.LabelNumberCritDmg.MouseRightButtonUp += LabelNumberCritDmgOnMouseRightButtonUp; header.LabelAverageTotal.MouseRightButtonUp += LabelAverageTotalOnMouseRightButtonUp; _currentSortedLabel = header.LabelTotalDamage; SkillsList.Items.Add(header); } break; case Type.Heal: { var header = new SkillsHeaderHeal(); ContentWidth = header.Width; header.LabelName.MouseRightButtonUp += LabelNameOnMouseRightButtonUp; header.LabelCritRateHeal.MouseRightButtonUp += LabelCritRateHealOnMouseRightButtonUp; header.LabelNumberHitHeal.MouseRightButtonUp += LabelNumberHitHealOnMouseRightButtonUp; header.LabelNumberCritHeal.MouseRightButtonUp += LabelNumberCritHealOnMouseRightButtonUp; header.LabelTotalHeal.MouseRightButtonUp += LabelTotalHealOnMouseRightButtonUp; header.LabelAverage.MouseRightButtonUp += LabelAverageOnMouseRightButtonUp; header.LabelAverageCrit.MouseRightButtonUp += LabelAverageHealCritOnMouseRightButtonUp; header.LabelAverageHit.MouseRightButtonUp += LabelAverageHealHitOnMouseRightButtonUp; header.LabelBiggestCrit.MouseRightButtonUp += LabelBiggestHealCritOnMouseRightButtonUp; header.LabelBiggestHit.MouseRightButtonUp += LabelBiggestHealHitOnMouseRightButtonUp; _currentSortedLabel = header.LabelTotalHeal; SkillsList.Items.Add(header); } break; default: case Type.Mana: { var header = new SkillsHeaderMana(); ContentWidth = header.Width; header.LabelName.MouseRightButtonUp += LabelNameOnMouseRightButtonUp; header.LabelNumberHitMana.MouseRightButtonUp += LabelNumberHitManaOnMouseRightButtonUp; header.LabelTotalMana.MouseRightButtonUp += LabelTotalManaOnMouseRightButtonUp; _currentSortedLabel = header.LabelTotalMana; SkillsList.Items.Add(header); } break; } _skills = skills; Repaint(); }