//Coroutine btnEvent; #region Contents Load protected override void OnLoadStart() { scheduleModel = Model.First <ScheduleModel>(); playerInventoryModel = Model.First <PlayerInventoryModel>(); playerStatusModel = Model.First <PlayerStatusModel>(); settingModel = Model.First <SettingModel>(); optionModel = Model.First <MobileOptionModel>(); skill_Table = TableManager.Instance.GetTableClass <Skill_Table>(); buff_Table = TableManager.Instance.GetTableClass <Buff_Table>(); StartCoroutine(LoadInitialData()); }
protected override void OnLoadStart() { //AndroidTrasferMgr.Instance.ShowToast("로딩 시작"); scheduleModel = Model.First <ScheduleModel>(); playerInventoryModel = Model.First <PlayerInventoryModel>(); playerStatusModel = Model.First <PlayerStatusModel>(); settingModel = Model.First <SettingModel>(); skill_Table = TableManager.Instance.GetTableClass <Skill_Table>(); buff_Table = TableManager.Instance.GetTableClass <Buff_Table>(); StartCoroutine(LoadInitialData()); }
public SetSkillScrollMsg(Skill_Table skill_Table, List <int> listSkillLv, int potential) { this.skill_Table = skill_Table; this.listSkillLv = listSkillLv; this.potential = potential; }