示例#1
0
    void setUpTree()
    {
        explosionTree = container.gameObject.AddComponent <SkillTreeUI>();
        homingTree    = container.gameObject.AddComponent <SkillTreeUI>();

        setUpPath1();
        setUpPath2();
    }
示例#2
0
    void setUpTree()
    {
        soulAbsorbTree = container.gameObject.AddComponent <SkillTreeUI>();
        multiShotTree  = container.gameObject.AddComponent <SkillTreeUI>();

        setUpPath1();
        setUpPath2();
    }
示例#3
0
    void setUpTree()
    {
        scopedTree     = container.gameObject.AddComponent <SkillTreeUI>();
        bossKillerTree = container.gameObject.AddComponent <SkillTreeUI>();

        setUpPath1();
        setUpPath2();
    }
示例#4
0
    void setUpTree()
    {
        bulletPenetrationTree = container.gameObject.AddComponent <SkillTreeUI>();
        rifleBoosterTree      = container.gameObject.AddComponent <SkillTreeUI>();

        setUpPath1();
        setUpPath2();
    }
 public void Start()
 {
     ui = transform.root.Find("SkillTree").GetComponent <SkillTreeUI>();
 }
示例#6
0
 public void addTree(int i, SkillTreeUI input, SkillTreeNode[] list, int[] listIndex, int[] preq)
 {
     container.trees[i] = input;
     container.trees[i].updateButtonPosition(list, listIndex, preq, i);
 }