void setUpTree() { explosionTree = container.gameObject.AddComponent <SkillTreeUI>(); homingTree = container.gameObject.AddComponent <SkillTreeUI>(); setUpPath1(); setUpPath2(); }
void setUpTree() { soulAbsorbTree = container.gameObject.AddComponent <SkillTreeUI>(); multiShotTree = container.gameObject.AddComponent <SkillTreeUI>(); setUpPath1(); setUpPath2(); }
void setUpTree() { scopedTree = container.gameObject.AddComponent <SkillTreeUI>(); bossKillerTree = container.gameObject.AddComponent <SkillTreeUI>(); setUpPath1(); setUpPath2(); }
void setUpTree() { bulletPenetrationTree = container.gameObject.AddComponent <SkillTreeUI>(); rifleBoosterTree = container.gameObject.AddComponent <SkillTreeUI>(); setUpPath1(); setUpPath2(); }
public void Start() { ui = transform.root.Find("SkillTree").GetComponent <SkillTreeUI>(); }
public void addTree(int i, SkillTreeUI input, SkillTreeNode[] list, int[] listIndex, int[] preq) { container.trees[i] = input; container.trees[i].updateButtonPosition(list, listIndex, preq, i); }