void Start() { _uiButton = transform.GetComponent <UIButton>(); _checkMark = transform.FindChild("Check").GetComponent <UISprite>(); _originalDepth = _checkMark.depth; _skillTreePanelController = GameObject.FindGameObjectWithTag("SkillTreePanel").GetComponent <SkillTreePanelController>(); _talentTree = GameObject.Find("Controller").GetComponent <TalentTree>(); if (_talentTree == null) { Debug.Log("Controller/TalentTree not found!"); } _backButton = GameObject.Find("SceneBackButton"); if (_backButton == null) { Debug.Log("SceneBackButton not found!"); } }
void Start() { _backButton = GameObject.Find("SceneBackButton"); _skillTreePanelController = GameObject.FindGameObjectWithTag("SkillTreePanel").GetComponent <SkillTreePanelController>(); }