示例#1
0
    public void Gather(GameObject model, RaycastHit hit, SkillsController skillsController)
    {
        model.GetComponent <Animator> ().SetTrigger("punching");
        ResourceCapsule rc = hit.transform.gameObject.GetComponent <ResourceCapsule> ();

        if (rc)
        {
            Debug.Log("Attempting Harvest");
            SkillTree        playerSkillTree = skillsController.skilltrees.Where(x => x.skillTreeName == rc.requiredAbility.parentSkillTree.skillTreeName && x.abilities.Contains(rc.requiredAbility)).Single();
            SkillTreeAbility playerAbility   = playerSkillTree.abilities.Where(x => x.abilityName == rc.requiredAbility.abilityName).Single();

            if (playerAbility.unlocked)
            {
                Debug.Log("Has sufficient skiiiiil");
                playerSkillTree.AddExp(playerAbility.rate);
                GatherFromCapsule(hit.transform.gameObject.GetComponent <ResourceCapsule> (), playerAbility.rate);
            }
            else
            {
                Debug.Log("Cant harvest from this yet... Dummy");
            }
        }
    }