public ReadSkillSummonConfig(string xmlFilePath)
    {
        //TextAsset xmlfile = Resources.Load(xmlFilePath) as TextAsset;
        ResourceUnit xmlfileUnit = ResourcesManager.Instance.loadImmediate(xmlFilePath, ResourceType.ASSET);
        TextAsset    xmlfile     = xmlfileUnit.Asset as TextAsset;

        if (!xmlfile)
        {
            //Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath);
        }

        xmlDoc = new XmlDocument();
        xmlDoc.LoadXml(xmlfile.text);

        XmlNodeList infoNodeList = xmlDoc.SelectSingleNode("SkillCfg_summon ").ChildNodes;

        for (int i = 0; i < infoNodeList.Count; i++)
        {//(XmlNode xNode in infoNodeList)
            if ((infoNodeList[i] as XmlElement).GetAttributeNode("un32ID") == null)
            {
                continue;
            }

            string typeName = (infoNodeList[i] as XmlElement).GetAttributeNode("un32ID").InnerText;
            //Debug.LogError(typeName);
            SkillSummonConfig skillinfo = new SkillSummonConfig();
            skillinfo.id = Convert.ToInt32(typeName);

            //SkillConfigInfo.NpcId = Convert.ToInt32(typeName);
            foreach (XmlElement xEle in infoNodeList[i].ChildNodes)
            {
                #region 搜索
                switch (xEle.Name)
                {
                case "szName":
                {
                    skillinfo.name = Convert.ToString(xEle.InnerText);
                }
                break;

                case "summonEffect":
                {
                    skillinfo.effect = Convert.ToString(xEle.InnerText);
                }
                break;

                case "summonSound":
                {
                    skillinfo.sound = Convert.ToString(xEle.InnerText);
                }
                break;
                    #endregion
                }
            }
            ConfigReader.skillSummonInfoDic.Add(skillinfo.id, skillinfo);
        }
    }
示例#2
0
    public void Load()
    {
        CVSReader reader = new CVSReader();

        reader.LoadText("Data/Config/Skill_summon.txt", 1);
        int rows = reader.GetRowCount();

        for (int r = 0; r < rows; ++r)
        {
            string[]          row = reader.GetRow(r);
            SkillSummonConfig ac  = ConfigProcess(row) as SkillSummonConfig;
            configs.Add(ac.summonID, ac);
        }
    }
示例#3
0
    public object ConfigProcess(string[] row)
    {
        if (row.Length < 47)
        {
            return(null);
        }
        RowHelper         rh  = new RowHelper(row);
        SkillSummonConfig rec = new SkillSummonConfig();

        rec.summonID = Utility.ToInt(rh.Read());    //召唤物ID

        rec.summonType = Utility.ToInt(rh.Read());  //召唤物类型

        rec.summonLevel = rh.Read();                //召唤物等级

        rec.summonTime = rh.Read();                 //召唤物存在时间

        rec.summonAI = Utility.ToInt(rh.Read());    //召唤物AI

        rec.viewType = Utility.ToInt(rh.Read());    //视野类型

        rec.view = rh.Read();                       //视野

        rec.pursueRange = Utility.ToInt(rh.Read()); //追击范围

        rec.StopRange = rh.Read();                  //阻挡范围

        rec.summon = new SkillSummonSummonConfig[4];

        for (int i = 0; i < 4; i++)
        {
            rec.summon[i] = new SkillSummonSummonConfig();
        }

        rec.summon[0].Skill = rh.Read();                 //技能

        rec.summon[0].SkillLevel = rh.Read();            //技能等级

        rec.summon[1].Skill = rh.Read();                 //技能

        rec.summon[1].SkillLevel = rh.Read();            //技能等级

        rec.summon[2].Skill = rh.Read();                 //技能

        rec.summon[2].SkillLevel = rh.Read();            //技能等级

        rec.summon[3].Skill = rh.Read();                 //技能

        rec.summon[3].SkillLevel = rh.Read();            //技能等级

        rec.attribute = new SkillSummonAttributeConfig[15];

        for (int i = 0; i < 15; i++)
        {
            rec.attribute[i] = new SkillSummonAttributeConfig();
        }

        rec.attribute[0].Type = rh.Read();               //类型

        rec.attribute[0].Value = rh.Read();              //值

        rec.attribute[1].Type = rh.Read();               //类型

        rec.attribute[1].Value = rh.Read();              //值

        rec.attribute[2].Type = rh.Read();               //类型

        rec.attribute[2].Value = rh.Read();              //值

        rec.attribute[3].Type = rh.Read();               //类型

        rec.attribute[3].Value = rh.Read();              //值

        rec.attribute[4].Type = rh.Read();               //类型

        rec.attribute[4].Value = rh.Read();              //值

        rec.attribute[5].Type = rh.Read();               //类型

        rec.attribute[5].Value = rh.Read();              //值

        rec.attribute[6].Type = rh.Read();               //类型

        rec.attribute[6].Value = rh.Read();              //值

        rec.attribute[7].Type = rh.Read();               //类型

        rec.attribute[7].Value = rh.Read();              //值

        rec.attribute[8].Type = rh.Read();               //类型

        rec.attribute[8].Value = rh.Read();              //值

        rec.attribute[9].Type = rh.Read();               //类型

        rec.attribute[9].Value = rh.Read();              //值

        rec.attribute[10].Type = rh.Read();              //类型

        rec.attribute[10].Value = rh.Read();             //值

        rec.attribute[11].Type = rh.Read();              //类型

        rec.attribute[11].Value = rh.Read();             //值

        rec.attribute[12].Type = rh.Read();              //类型

        rec.attribute[12].Value = rh.Read();             //值

        rec.attribute[13].Type = rh.Read();              //类型

        rec.attribute[13].Value = rh.Read();             //值

        rec.attribute[14].Type = rh.Read();              //类型

        rec.attribute[14].Value = rh.Read();             //值


        return(rec);
    }