示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (gameManager.ins.Turn == 0 && isFirst)
        {
            isFirst = false;
            UITextSet.UIList[ControllerName + "PotionCount"] = (Slots.GetSlot("아이템0").GetSkill() as StackSkill).TempStack.ToString();
        }

        float judgement = gameManager.ins.TimingWeight[status.Controller];

        UITextSet.UIList[ControllerName + "Judgement"] = judgement == gameManager.PERPECT ? "Perfect" : judgement == gameManager.GOOD ? "Good" : judgement == gameManager.BAD? "Bad" : "Miss";

        //        UITextSet.UIList[ControllerName + "Judgement"] = gameManager.ins.TimingWeight[status.Controller].ToString();


        UITextSet.UIList[ControllerName + "Hp"]           = status.HP.ToString();                   //체력
        UITextSet.UIList[ControllerName + "WallDistance"] = status.WallDistance.ToString();         //벽까지 남은 거리
        string str0 = "";

///        str0 = (status.Disable ? "무력화" : "") + (status.Defence ? "방어" : "") + (status.Down ? "다운" : "");
        UITextSet.UIList[ControllerName + "Counter"] = status.Cost.ToString() + " / " + status.MaxCost.ToString();           //남은 코스트
        if (gameManager.ins.UIOpen)
        {
            UITextSet.UIList[ControllerName + "PotionCount"] = (Slots.GetSlot("아이템0").GetSkill() as StackSkill).TempStack.ToString();

            UITextSet.UIList[ControllerName + "Stasis"] = SetTempStatis(Slots.GetPriority()); //상태(확인불가)
        }
    }
示例#2
0
    public Skill Monk_Passive(int Order)
    {
        //압박 성공시키면 다음공격 50%추뎀
        Skill FlowForce = new Skill("FlowForce");//초기화

        FlowForce.SetCharacter(Order);
        FlowForce.AddPassive(
            delegate(Skill skil)
        {
            Debug.Log("몽크스킬실행");
            SkillSlot OrderSlot = gameManager.ins.UserSlot[Order];
            if (OrderSlot.GetPriority() == Priority.SCISSOR)
            {
                skil.GetOrder().CostPlus(10);
            }
        }
            , "Decision");
        return(FlowForce);
    }
示例#3
0
    public Skill Cat_Passive(int Order)
    {
        //5콤보시 1라이프
        Skill Blooding = new Skill("Blooding");//초기화

        Blooding.SetCharacter(Order);
        Blooding.AddPassive(
            delegate(Skill skil)
        {
            int Enemy           = gameManager.ins.UserStatus[Order].Enemy();
            SkillSlot OrderSlot = gameManager.ins.UserSlot[Order];
            if (gameManager.ins.UserStatus[Enemy].Guard || OrderSlot.GetPriority() != Priority.PAPER)
            {
                return;
            }
            float PowerDamage = 30;
            SkillManager.ins.DebuffSkillSet(Enemy, DebuffSkillList.LIST.Blooding, 3, PowerDamage);
        }, "Attack");
        ;
        return(Blooding);
    }