public void SetLifeSkillArray(int Index, SkillSkillObjWraperV1 v) { if (Index < 0 || Index >= (int)m_LifeSkillArray.Count) { return; } m_LifeSkillArray[Index] = v; }
public void AddLifeSkillArray(SkillSkillObjWraperV1 v) { m_LifeSkillArray.Add(v); }