public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("编辑技能")) { SkillSelectionEditorWindows.OpenWindow(this); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); if (editorTarget.soliderDataArray.Length >= 1) { selectionIndex = UnityEditor.EditorGUILayout.IntSlider(selectionIndex, 0, editorTarget.soliderDataArray.Length - 1); if (GUILayout.Button("编辑技能")) { SkillSelectionEditorWindows.OpenWindow(this, selectionIndex); } } }