void loadData() { BattleStartRequest battleStartRequest = new BattleStartRequest(); battleStartRequest.BattleId = GameData.g_battleId; ByteBuffer buffer = new ByteBuffer(); buffer.WriteShort(132); buffer.WriteBytes(battleStartRequest.ToByteArray()); networkManager.SendMessage(buffer); SkillRequest skillRequest = new SkillRequest(); ByteBuffer skillBuffer = new ByteBuffer(); skillBuffer.WriteShort(110); skillBuffer.WriteBytes(skillRequest.ToByteArray()); networkManager.SendMessage(skillBuffer); EquipRequest itemRequest = new EquipRequest(); ByteBuffer itemBuffer = new ByteBuffer(); itemBuffer.WriteShort(112); itemBuffer.WriteBytes(itemRequest.ToByteArray()); networkManager.SendMessage(itemBuffer); }