public static void Clear() { timeLine = 0; SkillManager.Clean(); for (int i = 0; i < followers.Count; i++) { Follower follower = (Follower)followers[i]; if (follower != null && follower.prev == null) { MonoBehaviour.Destroy(follower.gameObject); } } followers = new ArrayList(); for (int i = 0; i < monsters.Count; i++) { Monster monster = (Monster)monsters[i]; if (monster != null) { MonoBehaviour.Destroy(monster.gameObject); } } monsters = new ArrayList(); }