public KnightPassive5(int level, SkillKnight set) : base(set) { targetNum = 1; targetTag = TARGETTAG.SELF; type = SKILLTYPE.PAS; image = "battle/Knight/Skill/KnightPassive5"; name = "Efficient defense"; explain = ""; this.level = level; coef = 1; }
public KnightPassive4(int level, SkillKnight set) : base(set) { targetNum = 1; targetTag = TARGETTAG.SELF; type = SKILLTYPE.PAS; image = "battle/Knight/Skill/KnightPassive4"; name = "Mad Warrior"; explain = ""; this.level = level; coef = 1; }
public KnightActive5(int level, SkillKnight set) : base(set) { targetNum = 1; targetTag = TARGETTAG.SELF; type = SKILLTYPE.ACT; image = "battle/Knight/Skill/KnightActive5"; name = "Counter Attack"; explain = ""; this.level = level; coef = 1; basicMana = 2; incMana = 2; key = "act5"; }
public KnightActive1(int level, SkillKnight set) : base(set) { targetNum = 1; targetTag = TARGETTAG.ENEMY; type = SKILLTYPE.ACT; image = "battle/Knight/Skill/KnightActive1"; name = "Power Bash"; explain = ""; this.level = level; coef = 1; basicMana = 5; incMana = 2; key = "act1"; }
List <BattleChar> guarded; //버프를 받아간 캐릭터를 관리 public KnightActive2(int level, SkillKnight set) : base(set) { targetNum = 1; targetTag = TARGETTAG.SELF; type = SKILLTYPE.ACT; image = "battle/Knight/Skill/KnightActive2"; name = "Defense Mode"; explain = ""; this.level = level; coef = 1; basicMana = 3; incMana = 1; list = new List <Taunt>(); guarded = new List <BattleChar>(); key = "act2"; }
List <BattleChar> guarded; //보호받는 캐릭터를 관리 public KnightActive3(int level, SkillKnight set) : base(set) { targetNum = 1; targetTag = TARGETTAG.ENEMYALL; type = SKILLTYPE.ACT; image = "battle/Knight/Skill/KnightActive3"; name = "Taunt"; explain = ""; this.level = level; coef = 1; basicMana = 5; incMana = 3; list = new List <Taunt>(); guarded = new List <BattleChar>(); enemies = new List <BattleChar>(); debuff = new List <Buff>(); key = "act3"; }
public KnightPassives(SkillKnight set) : base(set) { }
//public new SkillKnight set; public KnightActives(SkillKnight set) : base(set) { }