示例#1
0
    public KnightPassive5(int level, SkillKnight set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.SELF;
        type      = SKILLTYPE.PAS;
        image     = "battle/Knight/Skill/KnightPassive5";
        name      = "Efficient defense";
        explain   = "";

        this.level = level;
        coef       = 1;
    }
示例#2
0
    public KnightPassive4(int level, SkillKnight set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.SELF;
        type      = SKILLTYPE.PAS;
        image     = "battle/Knight/Skill/KnightPassive4";
        name      = "Mad Warrior";
        explain   = "";

        this.level = level;
        coef       = 1;
    }
示例#3
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    public KnightActive5(int level, SkillKnight set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.SELF;
        type      = SKILLTYPE.ACT;
        image     = "battle/Knight/Skill/KnightActive5";
        name      = "Counter Attack";
        explain   = "";

        this.level = level;
        coef       = 1;

        basicMana = 2;
        incMana   = 2;
        key       = "act5";
    }
示例#4
0
    public KnightActive1(int level, SkillKnight set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.ENEMY;
        type      = SKILLTYPE.ACT;
        image     = "battle/Knight/Skill/KnightActive1";
        name      = "Power Bash";
        explain   = "";

        this.level = level;
        coef       = 1;

        basicMana = 5;
        incMana   = 2;

        key = "act1";
    }
示例#5
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    List <BattleChar> guarded; //버프를 받아간 캐릭터를 관리



    public KnightActive2(int level, SkillKnight set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.SELF;
        type      = SKILLTYPE.ACT;
        image     = "battle/Knight/Skill/KnightActive2";
        name      = "Defense Mode";
        explain   = "";

        this.level = level;
        coef       = 1;

        basicMana = 3;
        incMana   = 1;

        list    = new List <Taunt>();
        guarded = new List <BattleChar>();

        key = "act2";
    }
示例#6
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    List <BattleChar> guarded; //보호받는 캐릭터를 관리

    public KnightActive3(int level, SkillKnight set) : base(set)
    {
        targetNum = 1;
        targetTag = TARGETTAG.ENEMYALL;
        type      = SKILLTYPE.ACT;
        image     = "battle/Knight/Skill/KnightActive3";
        name      = "Taunt";
        explain   = "";

        this.level = level;
        coef       = 1;

        basicMana = 5;
        incMana   = 3;

        list    = new List <Taunt>();
        guarded = new List <BattleChar>();
        enemies = new List <BattleChar>();
        debuff  = new List <Buff>();

        key = "act3";
    }
示例#7
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 public KnightPassives(SkillKnight set) : base(set)
 {
 }
示例#8
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    //public new SkillKnight set;

    public KnightActives(SkillKnight set) : base(set)
    {
    }