示例#1
0
    public ItemStatus[] GetEquipTypeSkillParam()
    {
        ItemStatus[] array = new ItemStatus[MonoBehaviourSingleton <StatusManager> .I.ENABLE_EQUIP_TYPE_MAX + 1];
        int          i     = 0;

        for (int num = array.Length; i < num; i++)
        {
            array[i] = new ItemStatus();
        }
        if (!tableData.IsPassive())
        {
            return(array);
        }
        GrowSkillItemTable.GrowSkillItemData growSkillItemData = Singleton <GrowSkillItemTable> .I.GetGrowSkillItemData(tableData.growID, level);

        if (growSkillItemData == null)
        {
            return(array);
        }
        ENABLE_EQUIP_TYPE[] array2 = (ENABLE_EQUIP_TYPE[])Enum.GetValues(typeof(ENABLE_EQUIP_TYPE));
        int j = 0;

        for (int num2 = array2.Length; j < num2; j++)
        {
            ItemStatus itemStatus = array[j];
            for (int k = 0; k < 3; k++)
            {
                if (tableData.supportType[k] != BuffParam.BUFFTYPE.NONE && tableData.IsEnableSupportEquipType(array2[j], k))
                {
                    int growParamSupprtValue = growSkillItemData.GetGrowParamSupprtValue(tableData.supportValue, k);
                    switch (tableData.supportType[k])
                    {
                    case BuffParam.BUFFTYPE.DEFENCE_NORMAL:
                        itemStatus.def += growParamSupprtValue;
                        break;

                    case BuffParam.BUFFTYPE.ATTACK_NORMAL:
                        itemStatus.atk += growParamSupprtValue;
                        break;

                    case BuffParam.BUFFTYPE.ATTACK_FIRE:
                        itemStatus.elemAtk[0] += growParamSupprtValue;
                        break;

                    case BuffParam.BUFFTYPE.ATTACK_WATER:
                        itemStatus.elemAtk[1] += growParamSupprtValue;
                        break;

                    case BuffParam.BUFFTYPE.ATTACK_THUNDER:
                        itemStatus.elemAtk[2] += growParamSupprtValue;
                        break;

                    case BuffParam.BUFFTYPE.ATTACK_SOIL:
                        itemStatus.elemAtk[3] += growParamSupprtValue;
                        break;

                    case BuffParam.BUFFTYPE.ATTACK_LIGHT:
                        itemStatus.elemAtk[4] += growParamSupprtValue;
                        break;

                    case BuffParam.BUFFTYPE.ATTACK_DARK:
                        itemStatus.elemAtk[5] += growParamSupprtValue;
                        break;

                    case BuffParam.BUFFTYPE.ATTACK_ALLELEMENT:
                        itemStatus.elemAtk[0] += (itemStatus.elemAtk[1] = (itemStatus.elemAtk[2] = (itemStatus.elemAtk[3] = (itemStatus.elemAtk[4] = (itemStatus.elemAtk[5] = growParamSupprtValue)))));
                        break;
                    }
                }
            }
        }
        return(array);
    }
    public void Parse(CharaInfo.EquipItem item, EquipItemTable.EquipItemData data)
    {
        _Reset();
        type         = data.type;
        spAttackType = data.spAttackType;
        GrowEquipItemTable.GrowEquipItemData growEquipItemData = Singleton <GrowEquipItemTable> .I.GetGrowEquipItemData(data.growID, (uint)item.lv);

        if (object.ReferenceEquals(growEquipItemData, null))
        {
            baseStatus.hp          = data.baseHp;
            baseStatus.attacks[0]  = data.baseAtk;
            baseStatus.defences[0] = data.baseDef;
            for (int i = 0; i < 6; i++)
            {
                baseStatus.attacks[i + 1] = data.atkElement[i];
                baseStatus.tolerances[i]  = data.defElement[i];
            }
        }
        else
        {
            baseStatus.hp          = growEquipItemData.GetGrowParamHp(data.baseHp);
            baseStatus.attacks[0]  = growEquipItemData.GetGrowParamAtk(data.baseAtk);
            baseStatus.defences[0] = growEquipItemData.GetGrowParamDef(data.baseDef);
            int[] growParamElemAtk = growEquipItemData.GetGrowParamElemAtk(data.atkElement);
            int[] growParamElemDef = growEquipItemData.GetGrowParamElemDef(data.defElement);
            for (int j = 0; j < 6; j++)
            {
                baseStatus.attacks[j + 1] = growParamElemAtk[j];
                baseStatus.tolerances[j]  = growParamElemDef[j];
            }
        }
        EquipItemExceedParamTable.EquipItemExceedParamAll exceedParam = data.GetExceedParam((uint)item.exceed);
        if (!object.ReferenceEquals(exceedParam, null))
        {
            baseStatus.hp          += exceedParam.hp;
            baseStatus.attacks[0]  += exceedParam.atk;
            baseStatus.defences[0] += exceedParam.def;
            for (int k = 0; k < 6; k++)
            {
                baseStatus.attacks[k + 1] += exceedParam.atkElement[k];
                baseStatus.tolerances[k]  += exceedParam.defElement[k];
            }
        }
        int l = 0;

        for (int count = item.sIds.Count; l < count; l++)
        {
            SkillItemTable.SkillItemData skillItemData = Singleton <SkillItemTable> .I.GetSkillItemData((uint)item.sIds[l]);

            GrowSkillItemTable.GrowSkillItemData growSkillItemData = Singleton <GrowSkillItemTable> .I.GetGrowSkillItemData(skillItemData.growID, item.sLvs[l]);

            constHp      += growSkillItemData.GetGrowParamHp(skillItemData.baseHp);
            constAtks[0] += growSkillItemData.GetGrowParamAtk(skillItemData.baseAtk);
            constDefs[0] += growSkillItemData.GetGrowParamDef(skillItemData.baseDef);
            int[] growParamElemAtk2 = growSkillItemData.GetGrowParamElemAtk(skillItemData.atkElement);
            int[] growParamElemDef2 = growSkillItemData.GetGrowParamElemDef(skillItemData.defElement);
            for (int m = 0; m < 6; m++)
            {
                constAtks[m + 1] += growParamElemAtk2[m];
                constTols[m]     += growParamElemDef2[m];
            }
            if (skillItemData.IsPassive())
            {
                int n = 0;
                for (int num = skillItemData.supportType.Length; n < num; n++)
                {
                    if (skillItemData.supportType[n] != BuffParam.BUFFTYPE.NONE)
                    {
                        skillSupport.Add(new SkillSupport(skillItemData.supportPassiveEqType[n], skillItemData.supportType[n], growSkillItemData.GetGrowParamSupprtValue(skillItemData.supportValue, n), skillItemData.supportPassiveSpAttackType));
                    }
                }
            }
        }
        int num2 = 0;

        for (int count2 = item.aIds.Count; num2 < count2; num2++)
        {
            int num3 = item.aIds[num2];
            int num4 = item.aPts[num2];
            if (this.ability.ContainsKey(num3))
            {
                Dictionary <int, int> dictionary;
                Dictionary <int, int> dictionary2 = dictionary = this.ability;
                int key;
                int key2 = key = num3;
                key = dictionary[key];
                dictionary2[key2] = key + num4;
            }
            else
            {
                this.ability.Add(num3, num4);
            }
        }
        int num5 = 0;

        for (int num6 = data.fixedAbility.Length; num5 < num6; num5++)
        {
            EquipItem.Ability ability = data.fixedAbility[num5];
            if (this.ability.ContainsKey(ability.id))
            {
                Dictionary <int, int> dictionary3;
                Dictionary <int, int> dictionary4 = dictionary3 = this.ability;
                int key;
                int key3 = key = ability.id;
                key = dictionary3[key];
                dictionary4[key3] = key + ability.pt;
            }
            else
            {
                this.ability.Add(ability.id, ability.pt);
            }
        }
        if (!object.ReferenceEquals(exceedParam, null))
        {
            int num7 = 0;
            for (int num8 = exceedParam.ability.Length; num7 < num8; num7++)
            {
                EquipItem.Ability ability2 = exceedParam.ability[num7];
                if (this.ability.ContainsKey(ability2.id))
                {
                    Dictionary <int, int> dictionary5;
                    Dictionary <int, int> dictionary6 = dictionary5 = this.ability;
                    int key;
                    int key4 = key = ability2.id;
                    key = dictionary5[key];
                    dictionary6[key4] = key + ability2.pt;
                }
                else
                {
                    this.ability.Add(ability2.id, ability2.pt);
                }
            }
        }
    }