public GameGUIOptions GetGUIOptions()
 {
     SkillEnabled guiButtonsEnabled = new SkillEnabled();
     guiButtonsEnabled.SetAll(false);
     guiButtonsEnabled.shoot = true;
     GameGUIOptions guiOptions = GameGUIOptions.Create(guiButtonsEnabled,false);
     Stats.skillEnabled = guiButtonsEnabled;
     return guiOptions;
 }
 public static SkillEnabled AllActive()
 {
     SkillEnabled ret = new SkillEnabled();
     ret.SetAll(true);
     return ret;
 }
 private void SilenceGUI()
 {
     SkillEnabled skl = new SkillEnabled();
     skl.SetAll(true);
     skl.skillCap = false;
     skl.diagSkillCap = false;
     GameGUIOptions opt = GameGUIOptions.Create(skl,false);
     tutorialScene.ChangeGUIOptions(opt);
     Stats.skillEnabled = skl;
     Control.cState.player[0].playerSkill.Reset();
     Control.SetUndoPoint(Control.cState);
 }
 private void BuildGUI()
 {
     SkillEnabled skl = new SkillEnabled();
     skl.SetAll(false);
     skl.build = true;
     GameGUIOptions opt = GameGUIOptions.Create(skl,false);
     tutorialScene.ChangeGUIOptions(opt);
     Stats.skillEnabled = skl;
 }