private void EditSkill()
        {
            SkillEdit skillsWindow = new SkillEdit();

            skillsWindow.ShowDialog();
            UpdateBothSkillsList();
        }
        private void EditSkill()
        {
            SkillEdit skillsWindow = new SkillEdit();

            skillsWindow.ShowDialog();
            UpdateUnselectedSkillList();
        }
        private void EditSkill()
        {
            SkillEdit skillsWindow = new SkillEdit();

            skillsWindow.ShowDialog();
            LoadSelectedJobRequest();
        }
示例#4
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        public ActionResult Edit(int id)
        {
            var service = CreateSkillService();
            var detail  = service.GetSkillById(id);
            var model   =
                new SkillEdit
            {
                SkillId          = detail.SkillId,
                SkillName        = detail.SkillName,
                SkillDescription = detail.SkillDescription
            };

            return(View(model));
        }
示例#5
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        public IHttpActionResult Put(SkillEdit skill)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            var service = CreateSkillService();

            if (!service.UpdateSkill(skill))
            {
                return(InternalServerError());
            }

            return(Ok());
        }
示例#6
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        public static void SkillSaveSelected()
        {
            GameObject go = (GameObject)Selection.activeObject;

            if (go == null || go.GetComponent <SkillEdit>() == null)
            {
                UnityEditor.EditorUtility.DisplayDialog("SkillEdit", "Please select the editing character first!", "OK");
                return;
            }

            SkillEdit se = go.GetComponent <SkillEdit>();

            if (se != null)
            {
                se.SaveSelected();
            }
        }
示例#7
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        public bool UpdateSkill(SkillEdit model)
        {
            using (var ctx = new ApplicationDbContext())
            {
                var entity =
                    ctx
                    .Skills
                    .Single(e => e.SkillId == model.SkillId);

                entity.SkillId          = model.SkillId;
                entity.SkillName        = model.SkillName;
                entity.SkillDescription = model.SkillDescription;
                entity.ModifiedUtc      = DateTimeOffset.UtcNow;

                return(ctx.SaveChanges() == 1);
            }
        }
示例#8
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        public ActionResult Edit(int id, SkillEdit model)
        {
            if (!ModelState.IsValid)
            {
                return(View(model));
            }

            if (model.SkillId != id)
            {
                ModelState.AddModelError("", "Id Mismatch");
                return(View(model));
            }

            var service = CreateSkillService();

            if (service.UpdateSkill(model))
            {
                TempData["SaveResult"] = $"{model.SkillName} Was Updated.";
                return(RedirectToAction("Index"));
            }

            ModelState.AddModelError("", $"{model.SkillName} Could Not Be Updated.");
            return(View(model));
        }