private void EditSkill() { SkillEdit skillsWindow = new SkillEdit(); skillsWindow.ShowDialog(); UpdateBothSkillsList(); }
private void EditSkill() { SkillEdit skillsWindow = new SkillEdit(); skillsWindow.ShowDialog(); UpdateUnselectedSkillList(); }
private void EditSkill() { SkillEdit skillsWindow = new SkillEdit(); skillsWindow.ShowDialog(); LoadSelectedJobRequest(); }
public ActionResult Edit(int id) { var service = CreateSkillService(); var detail = service.GetSkillById(id); var model = new SkillEdit { SkillId = detail.SkillId, SkillName = detail.SkillName, SkillDescription = detail.SkillDescription }; return(View(model)); }
public IHttpActionResult Put(SkillEdit skill) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } var service = CreateSkillService(); if (!service.UpdateSkill(skill)) { return(InternalServerError()); } return(Ok()); }
public static void SkillSaveSelected() { GameObject go = (GameObject)Selection.activeObject; if (go == null || go.GetComponent <SkillEdit>() == null) { UnityEditor.EditorUtility.DisplayDialog("SkillEdit", "Please select the editing character first!", "OK"); return; } SkillEdit se = go.GetComponent <SkillEdit>(); if (se != null) { se.SaveSelected(); } }
public bool UpdateSkill(SkillEdit model) { using (var ctx = new ApplicationDbContext()) { var entity = ctx .Skills .Single(e => e.SkillId == model.SkillId); entity.SkillId = model.SkillId; entity.SkillName = model.SkillName; entity.SkillDescription = model.SkillDescription; entity.ModifiedUtc = DateTimeOffset.UtcNow; return(ctx.SaveChanges() == 1); } }
public ActionResult Edit(int id, SkillEdit model) { if (!ModelState.IsValid) { return(View(model)); } if (model.SkillId != id) { ModelState.AddModelError("", "Id Mismatch"); return(View(model)); } var service = CreateSkillService(); if (service.UpdateSkill(model)) { TempData["SaveResult"] = $"{model.SkillName} Was Updated."; return(RedirectToAction("Index")); } ModelState.AddModelError("", $"{model.SkillName} Could Not Be Updated."); return(View(model)); }