示例#1
0
 private void NormalCombo()
 {
     if (targetObj == null)
     {
         return;
     }
     if (Config.Item(Name + "rusage").GetValue <bool>() && Config.Item(Name + "ult" + targetObj.ChampionName).GetValue <bool>() && SkillR.IsReady() && SkillR.InRange(targetObj.Position))
     {
         if (CanKill(targetObj, SkillR))
         {
             SkillR.Cast(PacketCast);
         }
         else if (targetObj.Health - SkillR.GetDamage(targetObj) <= SkillE.GetDamage(targetObj) + Player.GetAutoAttackDamage(targetObj) + SkillQ.GetDamage(targetObj) * 3 && Config.Item(Name + "eusage").GetValue <bool>() && SkillE.IsReady() && Config.Item(Name + "qusage").GetValue <bool>() && SkillQ.IsReady())
         {
             SkillR.Cast(PacketCast);
         }
     }
     if (Config.Item(Name + "eusage").GetValue <bool>() && SkillE.IsReady() && SkillE.InRange(targetObj.Position) && (!LXOrbwalker.InAutoAttackRange(targetObj) || CanKill(targetObj, SkillE)))
     {
         SkillE.CastOnUnit(targetObj, PacketCast);
     }
     if (Config.Item(Name + "wusage").GetValue <bool>() && SkillW.IsReady() && LXOrbwalker.InAutoAttackRange(targetObj))
     {
         SkillW.Cast(PacketCast);
     }
     if (Config.Item(Name + "iusage").GetValue <bool>())
     {
         UseItem(targetObj);
     }
     if (Config.Item(Name + "ignite").GetValue <bool>())
     {
         CastIgnite(targetObj);
     }
 }
示例#2
0
 private void OnDraw(EventArgs args)
 {
     if (Player.IsDead)
     {
         return;
     }
     if (Config.Item(Name + "DrawQ").GetValue <bool>() && SkillQ.Level > 0)
     {
         Utility.DrawCircle(Player.Position, (SkillQ.Instance.Name == "BlindMonkQOne") ? SkillQ.Range : 1300, SkillQ.IsReady() ? Color.Green : Color.Red);
     }
     if (Config.Item(Name + "DrawW").GetValue <bool>() && SkillW.Level > 0)
     {
         Utility.DrawCircle(Player.Position, SkillW.Range, SkillW.IsReady() ? Color.Green : Color.Red);
     }
     if (Config.Item(Name + "DrawE").GetValue <bool>() && SkillE.Level > 0)
     {
         Utility.DrawCircle(Player.Position, (SkillE.Instance.Name == "BlindMonkEOne") ? SkillE.Range : 575, SkillE.IsReady() ? Color.Green : Color.Red);
     }
     if (Config.Item(Name + "DrawR").GetValue <bool>() && SkillR.Level > 0)
     {
         Utility.DrawCircle(Player.Position, SkillR.Range, SkillR.IsReady() ? Color.Green : Color.Red);
     }
     if (Config.Item(Name + "drawInsec").GetValue <bool>() && SkillR.IsReady())
     {
         Byte validTargets = 0;
         if (targetObj != null)
         {
             Utility.DrawCircle(targetObj.Position, 70, Color.FromArgb(0, 204, 0));
             validTargets += 1;
         }
         if (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex == 2 || (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex != 2 && allyObj != null))
         {
             Utility.DrawCircle((Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex != 2) ? allyObj.Position : Game.CursorPos, 70, Color.FromArgb(0, 204, 0));
             if (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex != 2)
             {
                 validTargets += 1;
             }
         }
         if ((Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex == 2 && validTargets == 1) || (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex != 2 && validTargets == 2))
         {
             var posDraw = targetObj.Position + Vector3.Normalize(((Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex != 2) ? allyObj.Position : Game.CursorPos) - targetObj.Position) * 600;
             Drawing.DrawLine(Drawing.WorldToScreen(targetObj.Position), Drawing.WorldToScreen(posDraw), 2, Color.White);
         }
     }
     if (Config.Item(Name + "insecMode").GetValue <StringList>().SelectedIndex == 0 && SkillR.IsReady() && Config.Item(Name + "drawInsecTower").GetValue <bool>())
     {
         Utility.DrawCircle(Player.Position, Config.Item(Name + "insecTowerR").GetValue <Slider>().Value, Color.White);
     }
     if (Config.Item(Name + "drawKillable").GetValue <bool>())
     {
         foreach (var killableObj in ObjectManager.Get <Obj_AI_Hero>().Where(i => i.IsValidTarget()))
         {
             var dmgTotal = Player.GetAutoAttackDamage(killableObj);
             if (SkillQ.IsReady() && SkillQ.Instance.Name == "BlindMonkQOne")
             {
                 dmgTotal += SkillQ.GetDamage(killableObj);
             }
             if (SkillR.IsReady() && Config.Item(Name + "ult" + killableObj.ChampionName).GetValue <bool>())
             {
                 dmgTotal += SkillR.GetDamage(killableObj);
             }
             if (SkillE.IsReady() && SkillQ.Instance.Name == "BlindMonkEOne")
             {
                 dmgTotal += SkillE.GetDamage(killableObj);
             }
             if (SkillQ.IsReady() && (killableObj.HasBuff("BlindMonkQOne", true) || killableObj.HasBuff("blindmonkqonechaos", true)))
             {
                 dmgTotal += GetQ2Dmg(killableObj, dmgTotal);
             }
             if (killableObj.Health < dmgTotal)
             {
                 var posText = Drawing.WorldToScreen(killableObj.Position);
                 Drawing.DrawText(posText.X - 30, posText.Y - 5, Color.White, "Killable");
             }
         }
     }
 }
示例#3
0
 private void OnDraw(EventArgs args)
 {
     if (Player.IsDead)
     {
         return;
     }
     if (ItemBool("Draw", "Q") && SkillQ.Level > 0)
     {
         Utility.DrawCircle(Player.Position, (SkillQ.Instance.Name == "BlindMonkQOne") ? SkillQ.Range : 1300, SkillQ.IsReady() ? Color.Green : Color.Red);
     }
     if (ItemBool("Draw", "W") && SkillW.Level > 0)
     {
         Utility.DrawCircle(Player.Position, SkillW.Range, SkillW.IsReady() ? Color.Green : Color.Red);
     }
     if (ItemBool("Draw", "E") && SkillE.Level > 0)
     {
         Utility.DrawCircle(Player.Position, (SkillE.Instance.Name == "BlindMonkEOne") ? SkillE.Range : 575, SkillE.IsReady() ? Color.Green : Color.Red);
     }
     if (ItemBool("Draw", "R") && SkillR.Level > 0)
     {
         Utility.DrawCircle(Player.Position, SkillR.Range, SkillR.IsReady() ? Color.Green : Color.Red);
     }
     if (ItemBool("Insec", "DrawLine") && SkillR.IsReady())
     {
         Byte validTargets = 0;
         if (targetObj != null)
         {
             Utility.DrawCircle(targetObj.Position, 70, Color.FromArgb(0, 204, 0));
             validTargets += 1;
         }
         if (GetInsecPos(true) != default(Vector3))
         {
             Utility.DrawCircle(GetInsecPos(true), 70, Color.FromArgb(0, 204, 0));
             validTargets += 1;
         }
         if (validTargets == 2)
         {
             Drawing.DrawLine(Drawing.WorldToScreen(targetObj.Position), Drawing.WorldToScreen(targetObj.Position.To2D().Extend(GetInsecPos(true).To2D(), 600).To3D()), 1, Color.White);
         }
     }
     if (ItemList("Insec", "Mode") == 0 && SkillR.IsReady())
     {
         if (ItemBool("InsecNear", "ToChamp") && ItemBool("InsecNear", "DrawToChamp"))
         {
             Utility.DrawCircle(Player.Position, ItemSlider("InsecNear", "ToChampR"), Color.White);
         }
         if (ItemBool("InsecNear", "ToMinion") && ItemBool("InsecNear", "DrawToMinion"))
         {
             Utility.DrawCircle(Player.Position, ItemSlider("InsecNear", "ToMinionR"), Color.White);
         }
     }
     if (ItemBool("Draw", "Killable"))
     {
         foreach (var Obj in ObjectManager.Get <Obj_AI_Hero>().Where(i => IsValid(i)))
         {
             var dmgTotal = Player.GetAutoAttackDamage(Obj);
             if (SkillQ.IsReady())
             {
                 if (SkillQ.Instance.Name == "BlindMonkQOne")
                 {
                     dmgTotal += SkillQ.GetDamage(Obj);
                 }
                 else if (Obj.HasBuff("BlindMonkQOne", true) || Obj.HasBuff("blindmonkqonechaos", true))
                 {
                     dmgTotal += SkillQ.GetDamage(Obj, 1);
                 }
             }
             if (SkillE.IsReady() && SkillE.Instance.Name == "BlindMonkEOne")
             {
                 dmgTotal += SkillE.GetDamage(Obj);
             }
             if (SkillR.IsReady() && ItemBool("Ultimate", Obj.ChampionName))
             {
                 dmgTotal += SkillR.GetDamage(Obj);
             }
             if (Obj.Health + 35 <= dmgTotal)
             {
                 var posText = Drawing.WorldToScreen(Obj.Position);
                 Drawing.DrawText(posText.X - 30, posText.Y - 5, Color.White, "Killable");
             }
         }
     }
 }
示例#4
0
 private void NormalCombo(string Mode)
 {
     if (targetObj == null)
     {
         return;
     }
     if (ItemBool(Mode, "R") && ItemBool("Ultimate", targetObj.ChampionName) && Mode == "Combo" && SkillR.IsReady() && SkillR.InRange(targetObj.Position))
     {
         if (CanKill(targetObj, SkillR))
         {
             SkillR.Cast(PacketCast());
         }
         else if (SkillR.GetHealthPrediction(targetObj) - SkillR.GetDamage(targetObj) + 5 <= SkillE.GetDamage(targetObj) + Player.GetAutoAttackDamage(targetObj, true) + ((ItemBool(Mode, "Q") && SkillQ.IsReady()) ? SkillQ.GetDamage(targetObj) * 3 : 0) && ItemBool(Mode, "E") && SkillE.IsReady() && Player.Mana >= SkillR.Instance.ManaCost + SkillE.Instance.ManaCost + ((ItemBool(Mode, "Q") && SkillQ.IsReady()) ? SkillQ.Instance.ManaCost : 0))
         {
             SkillR.Cast(PacketCast());
         }
     }
     if (ItemBool(Mode, "E") && SkillE.IsReady() && SkillE.InRange(targetObj.Position) && (CanKill(targetObj, SkillE) || Player.Distance3D(targetObj) > Orbwalk.GetAutoAttackRange() + 50 || (Mode == "Combo" && Player.HealthPercentage() < targetObj.HealthPercentage())))
     {
         SkillE.CastOnUnit(targetObj, PacketCast());
     }
     if (ItemBool(Mode, "W") && SkillW.IsReady() && Orbwalk.InAutoAttackRange(targetObj))
     {
         SkillW.Cast(PacketCast());
     }
     if (ItemBool(Mode, "Item") && Mode == "Combo")
     {
         UseItem(targetObj);
     }
     if (ItemBool(Mode, "Ignite") && Mode == "Combo")
     {
         CastIgnite(targetObj);
     }
 }