public override void ExportGraph(List <InternalBaseGraphAsset> assets)
        {
            for (int i = 0; i < assets.Count; i++)
            {
                if (assets[i] is BuffGraphAsset)
                {
                    BuffGraphAsset asset = assets[i] as BuffGraphAsset;

                    BaseGraph graphData = asset.DeserializeGraph();

                    //运行时数据结构
                    BuffModel model = SerializeToBuffModel(graphData, asset);

                    string filePath = SkillDef.GetBuffCnfPath(asset.buffId);
                    IOHelper.WriteText(JsonMapper.ToJson(model), filePath);

                    Debug.Log($"Buff配置生成成功>>>>{filePath}");
                }
            }

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }