public static SerializablePlayerModel Default(string username, SkillDb db) => new SerializablePlayerModel( 3220, 3218, 0, new Dictionary <SkillID, ISkillModel> { { db.Attack, new NormalSkillModel(db.Attack, 0, 0) }, { db.Defense, new NormalSkillModel(db.Defense, 0, 0) }, { db.Strength, new NormalSkillModel(db.Strength, 0, 0) }, { db.Hitpoints, new NormalSkillModel(db.Hitpoints, 0, 0) }, { db.Ranged, new NormalSkillModel(db.Ranged, 0, 0) }, { db.Prayer, new NormalSkillModel(db.Prayer, 0, 0) }, { db.Magic, new NormalSkillModel(db.Magic, 0, 0) }, { db.Cooking, new NormalSkillModel(db.Cooking, 0, 0) }, { db.Woodcutting, new NormalSkillModel(db.Woodcutting, 0, 0) }, { db.Fletching, new NormalSkillModel(db.Fletching, 0, 0) }, { db.Fishing, new NormalSkillModel(db.Fishing, 0, 0) }, { db.Firemaking, new NormalSkillModel(db.Firemaking, 0, 0) }, { db.Crafting, new NormalSkillModel(db.Crafting, 0, 0) }, { db.Smithing, new NormalSkillModel(db.Smithing, 0, 0) }, { db.Mining, new NormalSkillModel(db.Mining, 0, 0) }, { db.Herblore, new NormalSkillModel(db.Herblore, 0, 0) }, { db.Agility, new NormalSkillModel(db.Agility, 0, 0) }, { db.Thieving, new NormalSkillModel(db.Thieving, 0, 0) }, { db.Slayer, new NormalSkillModel(db.Slayer, 0, 0) }, { db.Farming, new NormalSkillModel(db.Farming, 0, 0) }, { db.Runecrafting, new NormalSkillModel(db.Runecrafting, 0, 0) } }, Enumerable.Repeat(ItemStack.Empty, PlayerInventoryComponent.BackpackSize).ToArray(), Enumerable.Repeat(ItemStack.Empty, PlayerInventoryComponent.BankSize).ToArray(), Enumerable.Repeat(ItemStack.Empty, PlayerEquipmentContainer.EquipmentMaxSize).ToArray(), username, (int)PlayerComponent.Title.Normal, PlayerAppearance.Default, 10);
void OnTriggerExit2D(Collider2D cll) { if (cll.gameObject.layer == LayerMask.NameToLayer("Player")) { MCSkill = null; SetToDefault(); } }
bool checkMP(SkillDb Skill) { if (mainControll.myMC.MpDefault < Skill.MPCost) { return(false); } return(true); }
void SetEffectToDefault1() { mainControll.useSkill = false; mainControll.myAnim.runtimeAnimatorController = LocalSkill; mainControll.myAnim.Play("Idle"); mainControll.attack = 0; indexSkillEnable = 0; EnableSkill = null; }
void GetSkillEffect(SkillDb Skill) { mainControll.attack = 0; mainControll.myMC.MpDefault -= Skill.MPCost; mainControll.moveSpeed *= (1 + Skill.SpeedUp); mainControll.myMC.HpDefault = (int)(mainControll.myMC.HpDefault * (1 + Skill.HpRegen)); mainControll.myMC.DodgeDefault *= 1 + Skill.DodgeUp; mainControll.myMC.AMDefault = (int)(mainControll.myMC.AMDefault * (1 + Skill.AMUp)); mainControll.damgeAttack = (int)(mainControll.damgeAttack * (1 + Skill.DameUp)); mainControll.useSkill = true; EnableSkill = Skill; }
void SetEffectToDefault(SkillDb Skill) { mainControll.moveSpeed /= (1 + Skill.SpeedUp); mainControll.myMC.DodgeDefault /= 1 + Skill.DodgeUp; mainControll.myMC.AMDefault = (int)(mainControll.myMC.AMDefault / (1 + Skill.AMUp)); mainControll.damgeAttack = (int)(mainControll.damgeAttack / (1 + Skill.DameUp)); mainControll.useSkill = false; transform.position = new Vector3(transform.position.x, transform.position.y, 0); mainControll.attack = 0; if (indexSkillEnable == 4) { mainControll.myAnim.runtimeAnimatorController = LocalSkill; indexSkillEnable = 0; EnableSkill = null; } }
void OnTriggerEnter2D(Collider2D cll) { if (cll.gameObject.layer == LayerMask.NameToLayer("Player")) { if (MCSkill != null) { return; } mainSkillControll main = cll.gameObject.GetComponent <mainSkillControll>(); if (main.indexSkillEnable == 0) { return; } if (main.EnableSkill != null) { MCSkill = main.EnableSkill; GetAtOne(); } } }
public SocketAndPlayerDatabaseDispatch([NotNull] IServiceProvider services) { _services = services ?? throw new ArgumentNullException(nameof(services)); _players = services.ThrowOrGet <PlayerCatalogue>(); _db = services.ThrowOrGet <PlayerJsonDatabase>(); _server = services.ThrowOrGet <IGameServer>(); _log = services.ThrowOrGet <ILogger>(); _skills = services.ThrowOrGet <SkillDb>(); var cfg = services.ThrowOrGet <IConfigurationService>(); _socket = new Socket(SocketType.Stream, ProtocolType.Tcp) { SendTimeout = cfg.GetInt(ConfigKey.SocketSendTimeout), ReceiveTimeout = cfg.GetInt(ConfigKey.SocketReceiveTimeout) }; _greeting = cfg.Get(ConfigKey.Greeting); _backlog = cfg.GetInt(ConfigKey.SocketBacklog); _listenEndpoint = cfg.GetIpAddress(ConfigKey.ListenEndPoint); _revision = cfg.GetInt(ConfigKey.Revision); _rng = new Random(); _crypto = Utils.GetCrypto(cfg.Get(ConfigKey.PrivateLoginKeyDir), false); // start the service as soon as we're initialized Task.Run(StartListening).ContinueWith(t => { _log.Debug(this, $"EntryPoint listen task terminated in status: Completed: {t.IsCompleted} Faulted: {t.IsFaulted} Cancelled: {t.IsCanceled}"); if (t.Exception != null) { _log.Exception(this, "EntryPoint contained exception.", t.Exception); } }); }
public SkillDb(SkillDb skillDb) { // TODO: Complete member initialization this.skillDb = skillDb; }
string OnLoadDescription(SkillDb SkillDB) { string ret = ""; switch (SkillDB.IdSkill) { case 1: ret = "War falls from the sky, dealing " + SkillDB.DameSkill.ToString("0.") + " damage and repelling everything around " + SkillDB.CoolDown.ToString("0.0") + " of cooldown."; break; case 2: ret = "Anything will be shackled by chains in " + SkillDB.Duration + " seconds. It takes " + SkillDB.CoolDown.ToString("0.0") + " seconds to cooldown."; break; case 3: ret = "War rushes forward to 400 distance and deals " + SkillDB.DameSkill.ToString("0.") + " damage to alltargets. Cooldown in " + SkillDB.CoolDown.ToString("0.0") + " seconds."; break; case 4: ret = "War invoking the destruction horse appears, war will be increased to " + SkillDB.CristUp * 100 + "% in Cristical chance and " + SkillDB.DodgeUp * 100 + "% in Dodge." + SkillDB.CoolDown.ToString("0.0") + "seconds of cooldown."; break; case 5: ret = "Deadly Light appears causing " + SkillDB.DameSkill.ToString("0.") + " damage to all targets and regen " + SkillDB.HpRegen * 100 + "% Hit Points for Death. Need " + SkillDB.CoolDown.ToString("0.0") + " seconds to cooldown."; break; case 6: ret = "Soul barrier causes all targets to be delayed by " + SkillDB.Slow * 100 + "% speed in" + SkillDB.Duration + "second. It takes cooldown from" + SkillDB.CoolDown.ToString("0.0") + "seconds."; break; case 7: ret = "Death's swing his Scythe while jumping forward and dealing" + SkillDB.DameSkill.ToString("0.") + "damage to all targets. Need" + SkillDB.CoolDown.ToString("0.0") + "seconds to cooldown."; break; case 8: ret = "Death is increased by" + SkillDB.DameUp * 100 + "% of basic damage and" + SkillDB.SpeedUp + "% of speed move. Skill cooldown for" + SkillDB.CoolDown.ToString("0.0") + "seconds."; break; case 9: ret = "The Famile's whip makes" + SkillDB.DameSkill.ToString("0.") + "damage for 2 times for every target. Cooldown after" + SkillDB.CoolDown.ToString("0.0") + "seconds."; break; case 10: break; case 11: break; case 12: break; case 13: break; case 14: break; case 15: break; case 16: break; } return(ret); }
public SkillController() { dao = new SkillDb(); }